{"id":9027,"date":"2023-12-06T23:35:48","date_gmt":"2023-12-06T23:35:48","guid":{"rendered":"https:\/\/topat10.com\/?p=9027"},"modified":"2023-12-06T23:35:48","modified_gmt":"2023-12-06T23:35:48","slug":"video-games-that-encourage-human-interaction-can-build-better-vibes","status":"publish","type":"post","link":"https:\/\/topat10.com\/?p=9027","title":{"rendered":"Video Games That Encourage Human Interaction Can Build Better Vibes"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p><span class=\"lead-in-text-callout\">Gamers have long<\/span> been stigmatized as lonely weirdos. Some of that has been deserved\u2014ask anyone who\u2019s had a bunch of children shout horrible slurs at them during a match of <em>Call Of Duty<\/em>. But some leaders in the gaming industry want to push back against that narrative by creating games that encourage users to form communities as part of the gameplay. The idea is that by fostering more human interactions, games can promote positivity and openness, bringing people together instead of pushing them apart.<\/p>\n<p class=\"paywall\">\u201cWhether it\u2019s a town hall meeting for a community or whether it\u2019s a group of gamers getting together in a park, whenever people meet face-to-face, there\u2019s a level of civility, courtesy, and respect that you often see,\u201d says John Hanke, the founder and CEO of <a href=\"https:\/\/www.wired.com\/story\/john-hanke-niantic-augmented-reality-real-metaverse\/\">Niantic<\/a>, the developer behind the massively popular augmented-reality mobile game <em>Pok\u00e9mon Go<\/em>. He says a big part of cultivating that sort of positive interaction involves designing a game that entices players outside their comfort zones\u2014or, in the case of an AR game like <em>Pok\u00e9mon Go<\/em>, actually getting them outside. \u201cIt\u2019s just sort of wired into us to be more open to real human contact and not be as quick to withdraw and as heated and nasty as online.\u201d<\/p>\n<p class=\"paywall\">Hanke\u2019s remarks were part of a panel at LiveWIRED, an event held yesterday in San Francisco for WIRED\u2019s 30th anniversary. The session, called \u201cWill Games Eat the World?\u201d, featured Hanke; Rachel Kowert, the research director at <a data-offer-url=\"https:\/\/www.takethis.org\/\" class=\"external-link\" data-event-click=\"{&quot;element&quot;:&quot;ExternalLink&quot;,&quot;outgoingURL&quot;:&quot;https:\/\/www.takethis.org\/&quot;}\" href=\"https:\/\/www.takethis.org\/\" rel=\"nofollow noopener\" target=\"_blank\">Take This<\/a>, a nonprofit that cultivates mental health resources for gamers and game developers; and Jade Raymond, the president and founder of Haven Studios, a game developer that was <a href=\"https:\/\/www.theverge.com\/2022\/3\/21\/22989187\/sony-playstation-haven-studios-acquisition-jade-raymond-new-multiplayer-game\">acquired by Sony<\/a> last year. The panel was moderated by WIRED special projects editor, Alan Henry.<\/p>\n<figure class=\"AssetEmbedWrapper-eVDQiB byBkf asset-embed\">\n<div class=\"AssetEmbedAssetContainer-eJxoAx dBHGoQ asset-embed__asset-container\"><span class=\"SpanWrapper-umhxW kGxnNB responsive-asset AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset\"><picture class=\"ResponsiveImagePicture-cWuUZO dUOtEa AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset responsive-image\"><noscript><img decoding=\"async\" alt=\"Four people sitting on a stage in a dark room with a large screen behind them showing WIRED logos\" class=\"ResponsiveImageContainer-eybHBd fptoWY responsive-image__image lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/media.wired.com\/photos\/6570f2181978409943df3a9e\/master\/w_1600%2Cc_limit\/Games-Panel-LiveWIRED-Culture-1833911748.jpg\" data-sizes=\"auto\" data-srcset=\"https:\/\/media.wired.com\/photos\/6570f2181978409943df3a9e\/master\/w_120,c_limit\/Games-Panel-LiveWIRED-Culture-1833911748.jpg 120w, https:\/\/media.wired.com\/photos\/6570f2181978409943df3a9e\/master\/w_240,c_limit\/Games-Panel-LiveWIRED-Culture-1833911748.jpg 240w, https:\/\/media.wired.com\/photos\/6570f2181978409943df3a9e\/master\/w_320,c_limit\/Games-Panel-LiveWIRED-Culture-1833911748.jpg 320w, https:\/\/media.wired.com\/photos\/6570f2181978409943df3a9e\/master\/w_640,c_limit\/Games-Panel-LiveWIRED-Culture-1833911748.jpg 640w, https:\/\/media.wired.com\/photos\/6570f2181978409943df3a9e\/master\/w_960,c_limit\/Games-Panel-LiveWIRED-Culture-1833911748.jpg 960w, https:\/\/media.wired.com\/photos\/6570f2181978409943df3a9e\/master\/w_1280,c_limit\/Games-Panel-LiveWIRED-Culture-1833911748.jpg 1280w, https:\/\/media.wired.com\/photos\/6570f2181978409943df3a9e\/master\/w_1600,c_limit\/Games-Panel-LiveWIRED-Culture-1833911748.jpg 1600w\" sizes=\"100vw\"\/><\/noscript><\/picture><\/span><\/div>\n<p><span class=\"BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionText-bHjzlu iUEiRd cDlTYw iXWezO caption__text\">(L-R) Alan Henry, Special Projects Editor at WIRED, John Hanke, Dr. Rachel Kowert, and Jade Raymond speak onstage during <em>Will Games Eat the World?<\/em> at LiveWIRED on December 05, 2023 in San Francisco, California.<\/span><span class=\"BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionCredit-ejegDm iUEiRd iggRJP fNaHcW caption__credit\">Photograph: Kimberly White\/Getty Images<\/span><\/p>\n<\/figure>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Gamers have long been stigmatized as lonely weirdos. Some of that has been deserved\u2014ask anyone who\u2019s had a bunch of children shout horrible slurs at them during a match of Call Of Duty. But some leaders in the gaming industry want to push back against that narrative by creating games that encourage users to form [&hellip;]<\/p>\n","protected":false},"author":177,"featured_media":9028,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_uag_custom_page_level_css":"","_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[703],"tags":[953,954,952,746,933],"class_list":["post-9027","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-technology","tag-console-games","tag-livewired","tag-pc-games","tag-video-games","tag-wired30"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - 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