{"id":18769,"date":"2026-09-05T08:50:49","date_gmt":"2026-09-05T08:50:49","guid":{"rendered":"https:\/\/topat10.com\/?p=18769"},"modified":"2026-09-05T08:50:49","modified_gmt":"2026-09-05T08:50:49","slug":"the-video-games-and-more-you-should-play-this-weekend-september-4-2026","status":"publish","type":"post","link":"https:\/\/topat10.com\/?p=18769","title":{"rendered":"The Video Games And More You Should Play This Weekend \u2013 September 4, 2026"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2026\/07\/15\/58ce1b15\/380_onimusha02.jpg.webp\" width=\"800\" height=\"450\" alt=\"Game Informer\" class=\"image-style-body-default lazyload\" \/><\/p>\n<p>Welcome to September 2026, which will forever be known as pre-pre-GTA VI month. Alternatively, it might be known as the month when every single video game came out. We&#8217;re already feeling the weight of the September gaming waterfall, but the water is invigorating, if a bit intense. We have lots of game recommendations below (and we didn&#8217;t even cover everything this week, frankly), but before we get to that, here are some of our biggest stories of the week.<\/p>\n<ul>\n<li data-list-item-id=\"ec80fb2e0d8ebbd9ca04b03f0ed6deaa6\"><a href=\"https:\/\/gameinformer.com\/state-of-play\/2026\/09\/03\/everything-announced-at-the-september-2026-playstation-state-of-play\" data-entity-type=\"node\" data-entity-uuid=\"c7498f93-1ed1-4fd2-a0f8-c2c2dc9450df\" data-entity-substitution=\"canonical\">Everything Announced At The September 2026 PlayStation State Of Play&nbsp;<\/a><\/li>\n<li data-list-item-id=\"e9be6b8b4cec519fbe07b5cbb322f351e\"><a href=\"https:\/\/gameinformer.com\/2026\/09\/03\/xbox-announces-monthly-hour-limits-to-cloud-gaming-are-coming-in-november\" data-entity-type=\"node\" data-entity-uuid=\"fa293a2e-47b4-4f00-80ea-609af22cfd50\" data-entity-substitution=\"canonical\">Xbox Announces Monthly Hour Limits To Cloud Gaming Are Coming In November&nbsp;<\/a><\/li>\n<li data-list-item-id=\"ed928df43b21d106308d6be936be06bef\"><a href=\"https:\/\/gameinformer.com\/review\/the-blood-of-dawnwalker\/time-doesnt-heal-all-wounds\" data-entity-type=\"node\" data-entity-uuid=\"4b1c4507-d178-4e58-9e7c-456c812d9f52\" data-entity-substitution=\"canonical\">The Blood of Dawnwalker Review &#8211; Time Doesn&#8217;t Heal All Wounds<\/a><\/li>\n<li data-list-item-id=\"e9bf4a79e88bc315067d7a41a5717de86\"><a href=\"https:\/\/gameinformer.com\/2026\/09\/03\/everything-konami-showed-at-its-2026-press-start-showcase\" data-entity-type=\"node\" data-entity-uuid=\"cb5e4351-0604-4617-8c73-914c11ea9554\" data-entity-substitution=\"canonical\">Everything Konami Showed At Its 2026 Press Start Showcase&nbsp;<\/a><\/li>\n<li data-list-item-id=\"e8d25c45009c713341697dd5d66a5a223\"><a href=\"https:\/\/gameinformer.com\/review\/onimusha-way-of-the-sword\/excellent-action-with-some-aging-elements\" data-entity-type=\"node\" data-entity-uuid=\"c50648ea-e087-442f-a514-581a504160a5\" data-entity-substitution=\"canonical\">Onimusha: Way of the Sword Review &#8211; Excellent Action With Some Aging Elements<\/a><\/li>\n<li data-list-item-id=\"ebe4bba675801c61dabf600910b832f86\"><a href=\"https:\/\/gameinformer.com\/state-of-play\/2026\/09\/03\/everything-shown-at-the-september-2026-state-of-play-japan\" data-entity-type=\"node\" data-entity-uuid=\"decfcb8d-f401-4012-9983-cc67cf2cb859\" data-entity-substitution=\"canonical\">Everything Shown At The September 2026 State Of Play Japan<\/a><\/li>\n<\/ul>\n<div class=\"paragraph paragraph--type--list-item-large-image paragraph--view-mode--default\">\n<div class=\"list-item\">\n<div class=\"field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item\">  <img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/thumbnail\/public\/2026\/07\/15\/02c3ec7f\/380_onimusha24.jpg.webp\" width=\"800\" height=\"450\" alt=\"Game Informer\" class=\"image-style-thumbnail lazyload\"><\/p>\n<\/div>\n<h2>\n<div class=\"field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item\">Onimusha: Way Of The Sword<\/div>\n<\/h2>\n<div class=\"list_item_sub\">\n<div class=\"field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item\">Welsey LeBlanc<\/div>\n<\/p><\/div>\n<div class=\"clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item\">\n<p>Remember that old samurai Onimusha series from the early 2000s that was basically Resident Evil with swords, and it was really cool and something you may or may not have played at your friends\u2019 house because your parents wouldn\u2019t buy it for you because of demons and blood? Well, guess what: it\u2019s back. Onimusha: Way of the Sword is the first new Onimusha game from Capcom in over two decades, and after covering it all month long for <a href=\"https:\/\/gameinformer.com\/Onimusha\" target=\"_blank\" rel=\"noopener noreferrer\"><em><u>Game Informer\u2019s <\/u><\/em><u>cover story hub<\/u><\/a>, I\u2019m happy to report that the final game is absolutely worth your time and money. The combat is incredible \u2013 challenging, intricate, complex, and constantly building on itself. The characters and setting are good fun, too, and though it has more repetition in its combat arena design than I\u2019d prefer, you still get to kill stuff with protagonist Musashi\u2019s sword\u2026 and that\u2019s always a great time. It\u2019s out today, and you can read my <a href=\"https:\/\/gameinformer.com\/review\/onimusha-way-of-the-sword\/excellent-action-with-some-aging-elements\" target=\"_blank\" rel=\"noopener noreferrer\"><u>Onimusha: Way of the Sword review<\/u><\/a> while it\u2019s downloading. Oh, and if you\u2019re worried about difficulty, don\u2019t be: <a href=\"https:\/\/gameinformer.com\/opinion\/2026\/09\/04\/onimusha-way-of-the-swords-easy-mode-expertly-teaches-parrying-to-those-who-hate\" target=\"_blank\" rel=\"noopener noreferrer\"><u>Onimusha: Way of the Sword has an incredible easy mode<\/u><\/a>.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<div class=\"paragraph paragraph--type--list-item-large-image paragraph--view-mode--default\">\n<div class=\"list-item\">\n<div class=\"field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item\">  <img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/thumbnail\/public\/2026\/08\/29\/6fba7ccd\/the-blood-of-dawnwalker-10.jpg.webp\" width=\"800\" height=\"450\" alt=\"Game Informer\" class=\"image-style-thumbnail lazyload\"><\/p>\n<\/div>\n<h2>\n<div class=\"field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item\">The Blood Of Dawnwalker<\/div>\n<\/h2>\n<div class=\"list_item_sub\">\n<div class=\"field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item\">Charles Harte<\/div>\n<\/p><\/div>\n<div class=\"clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item\">\n<p>I was optimistic about The Blood of Dawnwalker after reading my coworker Brian Shea&#8217;s articles from his cover story trip, but I was still very surprised by how much I like the game. You play as Coen, a Dawnwalker (which means you&#8217;re a vampire by night and a human by day) who has 30 days to save his family from an evil vampire lord. Each quest you complete advances the clock by a little, and you only have a limited amount of time before the game concludes, which means you have to pick and choose your missions carefully. What I didn&#8217;t realize until playing, however, is that there&#8217;s no main quest \u2013 you choose what feels important to you in your journey to save your loved ones. It&#8217;s an incredibly empowering combination, and I really feel like my decisions matter when I focus on a quest to reforge an ancient sword instead of buddying up with some revolutionaries. I also enjoy the directional combat, the different mechanics in the night and daytimes, and the general atmosphere. Our reviewer Diego was a little less enthusiastic than I, so your mileage may vary, but if you&#8217;re a fan of games with choice-based stories, I highly recommend The Blood of Dawnwalker.<\/p>\n<h3><a href=\"https:\/\/gameinformer.com\/review\/the-blood-of-dawnwalker\/time-doesnt-heal-all-wounds\" data-entity-type=\"node\" data-entity-uuid=\"4b1c4507-d178-4e58-9e7c-456c812d9f52\" data-entity-substitution=\"canonical\"><em>Game Informer<\/em>&#8216;s The Blood of Dawnwalker review<\/a><\/h3>\n<\/div><\/div>\n<\/p><\/div>\n<div class=\"paragraph paragraph--type--list-item-large-image paragraph--view-mode--default\">\n<div class=\"list-item\">\n<div class=\"field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item\">  <img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/thumbnail\/public\/2026\/07\/06\/a13751ed\/orbitalsrepack06.jpg.webp\" width=\"800\" height=\"450\" alt=\"Game Informer\" class=\"image-style-thumbnail lazyload\"><\/p>\n<\/div>\n<h2>\n<div class=\"field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item\">Orbitals<\/div>\n<\/h2>\n<div class=\"list_item_sub\">\n<div class=\"field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item\">Charles Harte<\/div>\n<\/p><\/div>\n<div class=\"clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item\">\n<p>I like Orbitals, but I don&#8217;t love it. It&#8217;s an absolutely gorgeous game with visuals inspired by 80s anime and a wicked soundtrack to match. The characters are fun and charming, and even the menus are expressive and unique. The vibes are immaculate, but the actual gameplay is just okay. It&#8217;s co-op only, and you&#8217;ll spend its 6-hour runtime collaborating with a partner to solve puzzles and save your home space station. I just wasn&#8217;t impressed with the game itself \u2013 it has some good ideas, but fails to meaningfully stand out the way similar co-op-only games do. I also don&#8217;t love the story, but it&#8217;s admittedly not much of a hurdle until the final moments. Despite those gripes, it&#8217;s still such a joyous experience that I recommend it nonetheless. If the art style draws you in, you&#8217;re in for a pretty good weekend with a friend. For my full thoughts, <a href=\"https:\/\/gameinformer.com\/review\/orbitals\/space-for-improvement\" target=\"_blank\" rel=\"noopener noreferrer\">you can read my review here<\/a>.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<div class=\"paragraph paragraph--type--list-item-large-image paragraph--view-mode--default\">\n<div class=\"list-item\">\n<div class=\"field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item\">  <img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/thumbnail\/public\/2026\/09\/03\/8e9fb91c\/halloween_promo_2.jpg.webp\" width=\"800\" height=\"450\" alt=\"Game Informer\" class=\"image-style-thumbnail lazyload\"><\/p>\n<\/div>\n<h2>\n<div class=\"field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item\">Halloween: The Game<\/div>\n<\/h2>\n<div class=\"list_item_sub\">\n<div class=\"field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item\">Wesley LeBlanc<\/div>\n<\/p><\/div>\n<div class=\"clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item\">\n<p>Friday the 13th: The Game developer IllFonic has finally made the asymmetrical horror game I\u2019ve been wanting since playing as Jason and camp counselors, and it\u2019s called Halloween: The Game and is out now. Kind of. IllFonic is doing the whole \u201cpay for the more expensive edition and get early access to it\u201d thing I hate (because it preys on FOMO and is just generally lame), so you can technically hop in right now. But if you decide to wait for the real launch, that\u2019s next week, on September 8. Either way, I recently wrapped up its single-player campaign (IllFonic\u2019s first) and am starting my multiplayer journey ahead of reviewing the game sometime next week. If you\u2019re a fan of John Carpenter\u2019s <em>Halloween<\/em>, this single-player campaign is a passionate love letter to it\u2026 but it\u2019s also only a couple of hours long and <a href=\"https:\/\/gameinformer.com\/impressions\/2026\/09\/03\/playing-halloween-the-games-single-player-campaign-is-a-tutorialized-love\" target=\"_blank\" rel=\"noopener noreferrer\"><u>basically a glorified tutorial for actually playing as Michael Myers<\/u><\/a> in the game\u2019s primary multiplayer experience. So, would I recommend picking this game up for just its campaign? No, absolutely not. But if you\u2019re a fan of asymmetrical horror games, or if you\u2019ve never tried an IllFonic joint (they\u2019re good fun, with or without friends to join you), Halloween: The Game is shaping up to be great.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<div class=\"paragraph paragraph--type--list-item-large-image paragraph--view-mode--default\">\n<div class=\"list-item\">\n<div class=\"field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item\">  <img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/thumbnail\/public\/2026\/09\/04\/8cf1671a\/ss_3be98f7aa5571d947067dea8c8bc0d6652979faf.1920x1080.jpg.webp\" width=\"800\" height=\"450\" alt=\"Game Informer\" class=\"image-style-thumbnail lazyload\"><\/p>\n<\/div>\n<h2>\n<div class=\"field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item\">Crimson Moon<\/div>\n<\/h2>\n<div class=\"list_item_sub\">\n<div class=\"field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item\">Marcus Stewart<\/div>\n<\/p><\/div>\n<div class=\"clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item\">\n<p>Crimson Moon has Souls-inspired combat, but it isn\u2019t a true Soulslike. It\u2019s actually more of a roguelike thanks to its run-based blueprint, where you embark on missions as a nephlim (a human-angel hybrid) to slay a bevy of grotesque and dangerous demons. I\u2019m not sure entirely why \u2013 I\u2019m sure it benefits whatever version of Earth this is \u2013 but you\u2019ll likely not care too much because of the solid combat, a more forgiving run-based format thanks to having multiple lives, and an impressive presentation for a $20 game. While it\u2019s not perfect, Crimson Moon offers a pretty good time, likely even more so if you rope in a friend for two-player co-op. I played the first two hours of the game on a stream this week, so be sure to check out that VOD if you want a better look at Crimson Moon in action.<\/p>\n<div class=\"ckeditor-youtube\">\u00a0<\/div>\n<\/div><\/div>\n<\/p><\/div>\n<div class=\"paragraph paragraph--type--list-item-large-image paragraph--view-mode--default\">\n<div class=\"list-item\">\n<div class=\"field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item\">  <img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/thumbnail\/public\/2026\/09\/04\/abaef2c7\/ss_2a04508bf934834c93cfe5c91f27f45d3043a83d.1920x1080.jpg.webp\" width=\"800\" height=\"450\" alt=\"Game Informer\" class=\"image-style-thumbnail lazyload\"><\/p>\n<\/div>\n<h2>\n<div class=\"field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item\">NBA 2K27<\/div>\n<\/h2>\n<div class=\"list_item_sub\">\n<div class=\"field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item\">Brian Shea<\/div>\n<\/p><\/div>\n<div class=\"clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item\">\n<p>The NBA 2K series is perpetually the most frustrating sports game franchise. It possesses quite possibly the best gameplay, visuals, and Franchise mode in all of sports gaming, but so many of its other offerings are riddled with microtransactions in ways that feel, at times, more aggressive than many free-to-play titles. This year, developer Visual Concepts seems to have dialed back the microtransactions in MyCareer, the single-player focused mode, allowing you to largely avoid the live-service billboard that is The City in favor of focusing on your created player&#8217;s career, but the elements are still there if you step outside the comfort of your player&#8217;s apartment. However, now you can choose whether you want to play through a narrative prologue where your character rehabilitates from a career-threatening injury to make it to the NBA, skip straight to the NBA action, or even play in a different era of the NBA; playing at a time when titans like MJ and Shaq were dominating the courts is a really nice touch. And that time-travel ability continues to extend to the still-excellent Franchise mode, making this a solid entry in the long-running king of the court.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<div class=\"paragraph paragraph--type--list-item-large-image paragraph--view-mode--default\">\n<div class=\"list-item\">\n<div class=\"field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item\">  <img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/thumbnail\/public\/2026\/09\/04\/68d54de8\/screen_01.jpg.webp\" width=\"800\" height=\"450\" alt=\"Game Informer\" class=\"image-style-thumbnail lazyload\"><\/p>\n<\/div>\n<h2>\n<div class=\"field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item\">Marsupilami 2: Salsa Palombia<\/div>\n<\/h2>\n<div class=\"list_item_sub\">\n<div class=\"field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item\">Matt Miller<\/div>\n<\/p><\/div>\n<div class=\"clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item\">\n<p>This under-the-radar title could be easily overlooked, but for fans of classic 2D platformers (especially in the vein of Donkey Kong Country) that would be a mistake. This is a charming and approachable platform adventure that can be played either solo or with a partner, in which you happily bounce and swing through jungle (and other) environments, collecting pick-ups, uncovering secrets, and mastering a surprisingly nuanced control scheme. While the game starts out very approachable, the levels gradually ramp up to offer significant challenge, demanding you master the three marsupilami characters&#8217; distinct movesets as you switch between them on the fly.<\/p>\n<p>Catchy music, vibrant visuals, and finely tuned gameplay all help this game hit some impressive notes. There&#8217;s also a fun unlockable &#8220;Salsa Mode&#8221; that uses the in-game music to ramp you up into a combo of pick-ups before your meter vanishes, leading to a fun and replayable twist on the already-played levels. There&#8217;s barely any real story here in the game, so don&#8217;t worry that the &#8220;2&#8221; in the title is going to leave you confused. The game is an outgrowth of a long-running Belgian comic book character, but rest assured, the taut and enjoyable gameplay of this particular project requires no special French connection to enjoy. Find the game on PS5, Xbox Series X\/S, Switch, or PC.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<div class=\"paragraph paragraph--type--list-item-large-image paragraph--view-mode--default\">\n<div class=\"list-item\">\n<div class=\"field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item\">  <img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/thumbnail\/public\/2025\/10\/16\/af0c20dd\/keeper_screenshot_4.jpg.webp\" width=\"800\" height=\"450\" alt=\"Game Informer\" class=\"image-style-thumbnail lazyload\"><\/p>\n<\/div>\n<h2>\n<div class=\"field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item\">Keeper<\/div>\n<\/h2>\n<div class=\"list_item_sub\">\n<div class=\"field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item\">Kyle Hilliard<\/div>\n<\/p><\/div>\n<div class=\"clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item\">\n<p>The various Microsoft layoffs have been devastating for the gaming industry and the long-term impact of all that destruction won&#8217;t be clear for some time, but one little hopefully bright spark of optimism in that darkness is that developer Double Fine (creators of Psychonauts and lots more) were able to spin-off and become independent again. <a href=\"https:\/\/gameinformer.com\/2026\/07\/28\/double-fine-announces-layoffs-following-split-from-xbox\" data-entity-type=\"node\" data-entity-uuid=\"b2935f77-514b-4dda-9448-5f5297b952de\" data-entity-substitution=\"canonical\">That process wasn&#8217;t without its difficulties as Double Fine had to do some layoffs<\/a>, but the important detail is that Double Fine is still making games and that&#8217;s good news.<\/p>\n<p>Double Fine&#8217;s penultimate game with Microsoft was Keeper, a game where you play as a sentient lighthouse, and it&#8217;s available now on PlayStation 5. Keeper coming to PlayStation 5 was likely already in process before the studio was forced to spin off, but its release feels a little extra special considering its Microsoft separation and newfound re-independence. Who knows exactly how the ownership of Keeper works. It&#8217;s entirely possible Microsoft is profiting on sales of the PlayStation 5 version, but it <em>feels<\/em> like it belongs to Double Fine, which I hope it does.<\/p>\n<p>For more on the game, which Matt Miller described as &#8220;an astonishingly beautiful visual experience,&#8221; you can read <a href=\"https:\/\/gameinformer.com\/review\/keeper\/surreal-wonder\" data-entity-type=\"node\" data-entity-uuid=\"9ac779c1-c9eb-464a-81fe-311b4602554f\" data-entity-substitution=\"canonical\"><em>Game Informer<\/em>&#8216;s Keeper review<\/a> at the link.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<div class=\"paragraph paragraph--type--list-item-large-image paragraph--view-mode--default\">\n<div class=\"list-item\">\n<div class=\"field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item\">  <img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/thumbnail\/public\/2026\/09\/04\/58fb52d9\/fibbage.jpg.webp\" width=\"800\" height=\"450\" alt=\"Game Informer\" class=\"image-style-thumbnail lazyload\"><\/p>\n<\/div>\n<h2>\n<div class=\"field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item\">Tabletop Pick \u2013 Fibbage<\/div>\n<\/h2>\n<div class=\"list_item_sub\">\n<div class=\"field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item\">Matt Miller<\/div>\n<\/p><\/div>\n<div class=\"clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item\">\n<p>Longtime fans of Jackbox Games&#8217; many excellent party video game releases likely need no introduction to the concept of Fibbage. It&#8217;s been a popular and included option in various iterations of the series since 2014, and playing the video game version remains a most amusing time. But we all enjoy a break from our screens from time to time, and the popularity of the video game version has driven Jackbox to release a physical card game that perfectly captures the same fun while gathered around a table.<\/p>\n<p>In this version, players take turns reading a card with an unusual piece of trivia upon it, such as &#8220;In March 2006, a burglar in Osaka, Japan, knew he screwed up when he broke into a building that contained 20 ____. The answer (in this case &#8220;Sumo Wrestler&#8221;) is written on a whiteboard by the player who revealed and read the card, while everyone else writes down their own pretend answer. Players then vote on which answer is actually true, with points for the player who tricks the most people, and an additional bonus point for the funniest answer. It&#8217;s all quite lighthearted and silly, and this card game version ably stands by its original digital counterpart as an ideal pick for your next get-together with friends.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Welcome to September 2026, which will forever be known as pre-pre-GTA VI month. Alternatively, it might be known as the month when every single video game came out. We&#8217;re already feeling the weight of the September gaming waterfall, but the water is invigorating, if a bit intense. We have lots of game recommendations below (and [&hellip;]<\/p>\n","protected":false},"author":93,"featured_media":18770,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_uag_custom_page_level_css":"","_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[161],"tags":[],"class_list":["post-18769","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-online-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Video Games And More You Should Play This Weekend \u2013 September 4, 2026 | Unlock Informed Choices with Us<\/title>\n<meta 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Hilliard","author_link":"https:\/\/topat10.com\/?author=93"},"uagb_comment_info":0,"uagb_excerpt":"Welcome to September 2026, which will forever be known as pre-pre-GTA VI month. Alternatively, it might be known as the month when every single video game came out. We&#8217;re already feeling the weight of the September gaming waterfall, but the water is invigorating, if a bit intense. We have lots of game recommendations below (and&hellip;","jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/topat10.com\/wp-content\/uploads\/2026\/09\/380_onimusha02.jpg.webp.webp","_links":{"self":[{"href":"https:\/\/topat10.com\/index.php?rest_route=\/wp\/v2\/posts\/18769","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/topat10.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/topat10.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/topat10.com\/index.php?rest_route=\/wp\/v2\/users\/93"}],"replies":[{"embeddable":true,"href":"https:\/\/topat10.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=18769"}],"version-history":[{"count":0,"href":"https:\/\/topat10.com\/index.php?rest_route=\/wp\/v2\/posts\/18769\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/topat10.com\/index.php?rest_route=\/wp\/v2\/media\/18770"}],"wp:attachment":[{"href":"https:\/\/topat10.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=18769"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/topat10.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=18769"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/topat10.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=18769"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}