{"id":18682,"date":"2026-08-17T04:05:51","date_gmt":"2026-08-17T04:05:51","guid":{"rendered":"https:\/\/topat10.com\/?p=18682"},"modified":"2026-08-17T04:05:51","modified_gmt":"2026-08-17T04:05:51","slug":"onimusha-way-of-the-sword-isnt-a-horror-game-but-there-are-definitely-moments-of-horror","status":"publish","type":"post","link":"https:\/\/topat10.com\/?p=18682","title":{"rendered":"Onimusha: Way Of The Sword Isn\u2019t A Horror Game, But There Are Definitely Moments Of Horror"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div property=\"schema:text\">\n<p>Capcom\u2019s samurai action series, Onimusha, has been around for more than two decades\u2026 kinda. The first game, Onimusha: Warlords, arrived in 2001,\u00a0<a href=\"https:\/\/gameinformer.com\/exclusive-interview\/2026\/07\/23\/a-look-back-on-the-first-two-onimusha-games-with-planner-and\">and within the next five years, three more mainline games were released<\/a>. The last one launched in 2006, and it\u2019s been\u00a0<a href=\"https:\/\/gameinformer.com\/exclusive-interview\/2026\/07\/20\/why-2026-was-the-year-to-bring-onimusha-back-after-a-20-year-gap\">20 years<\/a> since without a sequel.\u00a0<a href=\"https:\/\/gameinformer.com\/Onimusha\">Onimusha: Way of the Sword<\/a> is set to change that when it launches next month, and ahead of that launch, it is\u00a0<a href=\"https:\/\/gameinformer.com\/cover-reveal\/2026\/07\/16\/cover-reveal-onimusha-way-of-the-sword\">the latest game to grace the cover of\u00a0<em>Game Informer<\/em><\/a><em>\u00a0<\/em>(and subscribers can\u00a0<a href=\"https:\/\/gameinformer.com\/feature\/2026\/07\/21\/the-return-of-onimusha\">read the cover story right here<\/a>).\u00a0<\/p>\n<p>I traveled to Osaka, Japan, to visit Capcom\u2019s HQ, play never-before-seen parts of the game for hours, and interview the team making it. As a fan of the series, it\u2019s clear to me that the \u201cdark-fantasy\u201d through line in the first four Onimusha games continues in Way of the Sword. That was particularly showcased in one section of the game I played through, which took protagonist\u00a0<a href=\"https:\/\/gameinformer.com\/exclusive-feature\/2026\/08\/04\/how-capcom-created-its-own-version-of-legendary-samurai-miyamoto\">Miyamoto Musashi<\/a> into the underground lab of an evil Genma named Dokyo. There, the game\u2019s dark-fantasy feel crossed over into full-on horror. Despite a couple of hours of gameplay that resembles a horror game, Capcom says Way of the Sword is not a horror game.\u00a0<\/p>\n<p><div class=\"jlvid_container\"><iframe title=\"How Onimusha: Way of the Sword&amp;apos;s Devs Made Its Mad Scientist Dokyo | GI Cover Story\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/gYETOy47O7s?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<p>\u00a0<\/iframe><\/p>\n<p>This Dokyo, highlighted in the<em>\u00a0Game Informer\u00a0<\/em>video above, is a particularly twisted Genma. She kidnaps people \u2013 including children \u2013 and\u00a0<a href=\"https:\/\/gameinformer.com\/exclusive-feature\/2026\/08\/05\/heres-what-the-genma-are-up-to-this-time-in-onimusha-way-of-the-sword\">experiments on them to create new Genma by fusing them with animals<\/a>. In one scene, she hoists a man fused with a large pig into the air before disposing of him in bloody fashion. She can\u2019t do this in the broad daylight of\u00a0<a href=\"https:\/\/gameinformer.com\/exclusive-interview\/2026\/07\/20\/why-kyoto-was-the-perfect-setting-for-onimusha-way-of-the-sword\">Way of the Sword\u2019s early Edo-period Kyoto<\/a>, so in typical Capcom fashion, the team created an underground lab befitting the demon.\u00a0<\/p>\n<p>\u201cThere was not really an intention to make a horror game [&#8230;] but with trying to build the character of Dokyo, in particular, we wanted to really showcase her twisted nature and that unsettling side of her and combine it with the strange and eerie occult side of Kyoto myths,\u201d lead writer Hiroshi Yamashita tells me, explaining why Dokyo\u2019s lab feels like a horror level within an otherwise non-horror game. He adds that the scares of this lab \u2013 which, mind you, does feature jump scares that got me once or twice \u2013 are not indicative of the full game but rather just this specific stage built around Dokyo\u2019s more gruesome nature.\u00a0<\/p>\n<p>Way of the Sword director Satoru Nihei describes this stage as one of the more horrific in the game&#8217;s dark-fantasy action experience, likening it to a \u201cclassic Japanese ghost house.\u201d Somewhat familiar with this subgenre of Japanese horror, it\u2019s clear in what ways: shadows on the lab\u2019s shoji highlight horrific body mutations and animal experiments gone wrong, and the halls are dripping with blood that shimmers in the soft glow of nearby torches. Once-beautiful kimonos hang from the rafters above, and it\u2019s evident they used to belong to the subjects screaming in agony throughout this stage. Even Dokyo herself is designed in a horror-infused way, with elongated appendages, a shrill and petulant personality, and the way she speaks as a mastermind of the maze that is her underground lab (which, during Way of the Sword, you are clearly trapped in).\u00a0<\/p>\n<article data-entity-type=\"file\" data-entity-uuid=\"a387b3a2-c11a-4ef4-8c48-7cf02ba19be3\" data-embed-button=\"image_browser_uploader\" data-entity-embed-display=\"image:responsive_image\" data-entity-embed-display-settings=\"{&quot;responsive_image_style&quot;:&quot;content_body&quot;,&quot;image_loading&quot;:{&quot;attribute&quot;:&quot;lazy&quot;},&quot;image_link&quot;:&quot;&quot;,&quot;link_url&quot;:&quot;&quot;,&quot;link_target&quot;:0,&quot;link_original&quot;:0,&quot;image_source&quot;:&quot;&quot;,&quot;embed_source&quot;:0,&quot;image_caption&quot;:&quot;&quot;,&quot;embed_caption&quot;:0,&quot;content_warning&quot;:0}\" data-langcode=\"en\" class=\"embedded-entity\">\n<picture><source srcset=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2026\/07\/15\/e4bc5a7b\/380_onimusha17.jpg.webp 1x\" media=\"all and (min-width: 851px)\" type=\"image\/webp\" width=\"800\" height=\"450\"><source srcset=\"https:\/\/gameinformer.comhttps:\/\/gameinformer.com\/sites\/default\/files\/styles\/content_default_mobile_\/public\/2026\/07\/15\/e4bc5a7b\/380_onimusha17.jpg.webp 1x\" media=\"all and (min-width: 315px) and (max-width: 450px)\" type=\"image\/webp\" width=\"450\" height=\"253\"><source srcset=\"https:\/\/gameinformer.comhttps:\/\/gameinformer.com\/sites\/default\/files\/styles\/content_default_mobile_\/public\/2026\/07\/15\/e4bc5a7b\/380_onimusha17.jpg.webp 1x\" media=\"all and (max-width: 314px)\" type=\"image\/webp\" width=\"450\" height=\"253\"><img loading=\"lazy\" decoding=\"async\" alt=\"Onimusha: Way Of The Sword Isn\u2019t A Horror Game, But There Are Definitely Moments Of Horror\" loading=\"lazy\" width=\"800\" height=\"450\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2026\/07\/15\/e4bc5a7b\/380_onimusha17.jpg.webp\" class=\"lazyload\" typeof=\"foaf:Image\"\/><\/p>\n<p>  <\/source><\/source><\/source><\/picture>\n<\/article>\n<p>Nihei says this specific stage heightens the anxiety and tension Musashi and Shizuka, the mysterious and ethereal woman trapped in his Oni Guantlet, are feeling, which is why the team \u201cthought this [horror-inspired stage] was a good way to explore those feelings and contrary states in the setting.\u201d There\u2019s also contrast in Dokyo herself, who is quite demonic and inhuman in appearance, but speaks in English\/Japanese and dons a beautiful kimono as if she\u2019s a woman.\u00a0<\/p>\n<p>I came away from my time playing Way of the Sword most enamored with Dokyo \u2013 she\u2019s unsettling and twisted, but very compelling and absolutely a scene-stealer in the game. I look forward to seeing more of the horror her stage promises, as well as the other parts of the game where dark fantasy morphs into something closer to Capcom\u2019s Resident Evil series. Fortunately, I don\u2019t have to wait too long because Onimusha: Way of the Sword launches on\u00a0<a href=\"https:\/\/gameinformer.com\/2026\/07\/02\/onimusha-way-of-the-sword-will-now-launch-three-weeks-earlier\">September 4<\/a>.<\/p>\n<p>I\u2019ll continue diving deeper into Capcom\u2019s return to Onimusha as part of\u00a0<em>Game Informer\u2019s<\/em> month of Way of the Sword coverage. We\u2019ll be publishing exclusive gameplay and behind-the-scenes videos (including a Rapid-Fire Interview) on the\u00a0<a href=\"https:\/\/www.youtube.com\/@gameinformer\"><em>Game Informer<\/em> YouTube channel<\/a> as well. Keep an eye on the\u00a0<a href=\"https:\/\/gameinformer.com\/Onimusha\">Onimusha: Way of the Sword coverage hub<\/a> so you don\u2019t miss any of it.\u00a0\u00a0\u00a0\u00a0<\/p>\n<p><div class=\"jlvid_container\"><iframe title=\"Game Informer - Onimusha: Way of the Sword Cover Trailer\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/4ItkEMIC8aU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<p>\u00a0<\/iframe><\/p>\n<p><strong>In the meantime, here\u2019s some additional Onimusha: Way of the Sword reading for you:<\/strong><\/p>\n<hr\/>\n<p><em>How do you feel about the horror elements of the Onimusha series? Let us know in the comments below!<\/em><\/p>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Capcom\u2019s samurai action series, Onimusha, has been around for more than two decades\u2026 kinda. The first game, Onimusha: Warlords, arrived in 2001,\u00a0and within the next five years, three more mainline games were released. The last one launched in 2006, and it\u2019s been\u00a020 years since without a sequel.\u00a0Onimusha: Way of the Sword is set to change [&hellip;]<\/p>\n","protected":false},"author":83,"featured_media":18684,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_uag_custom_page_level_css":"","_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[161],"tags":[],"class_list":["post-18682","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-online-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Onimusha: Way Of The Sword Isn\u2019t A Horror Game, But There Are Definitely Moments Of Horror | Unlock Informed Choices with Us<\/title>\n<meta name=\"description\" content=\"We spoke to Capcom about toeing the line between dark-fantasy and horror. - Game Informer\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/topat10.com\/?p=18682\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Onimusha: Way Of The Sword Isn\u2019t A Horror Game, But There Are Definitely Moments Of Horror | Unlock Informed Choices with Us\" \/>\n<meta property=\"og:description\" content=\"We spoke to Capcom about toeing the line between dark-fantasy and horror. - Game Informer\" \/>\n<meta property=\"og:url\" content=\"https:\/\/topat10.com\/?p=18682\" \/>\n<meta property=\"og:site_name\" content=\"Unlock Informed Choices with Us\" \/>\n<meta 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LeBlanc","author_link":"https:\/\/topat10.com\/?author=83"},"uagb_comment_info":0,"uagb_excerpt":"Capcom\u2019s samurai action series, Onimusha, has been around for more than two decades\u2026 kinda. 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