{"id":18572,"date":"2026-07-21T21:36:11","date_gmt":"2026-07-21T21:36:11","guid":{"rendered":"https:\/\/topat10.com\/?p=18572"},"modified":"2026-07-21T21:36:11","modified_gmt":"2026-07-21T21:36:11","slug":"why-2026-was-the-year-to-bring-onimusha-back-after-a-20-year-gap-with-way-of-the-sword","status":"publish","type":"post","link":"https:\/\/topat10.com\/?p=18572","title":{"rendered":"Why 2026 Was The Year To Bring Onimusha Back After A 20-Year Gap With Way Of The Sword"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div property=\"schema:text\">\n<p><a href=\"https:\/\/gameinformer.com\/Onimusha\">Onimusha: Way of the Sword<\/a> is the latest game to\u00a0<a href=\"https:\/\/gameinformer.com\/cover-reveal\/2026\/07\/16\/cover-reveal-onimusha-way-of-the-sword\">grace the cover of\u00a0Game Informer<\/a>, and while the game has made quite a splash in the samurai-action scene, it\u2019s easy to forget this is the first entry in the series in 20 years. Yes,\u00a0<a href=\"https:\/\/gameinformer.com\/interview\/2025\/04\/22\/onimusha-2s-director-on-remastering-the-playstation-2-game-and-the-state-of\">we received remasters of the first and second games in recent years<\/a>, and Onimusha: Dawn of Dreams (the fourth mainline game) is coming to PlayStation Plus\u2019 Classics lineup next month, but Way of the Sword is the first new entry in two decades. That\u2019s why, when it was time to interview the game\u2019s director, Satoru Nihei, and one of its producers, Akihito Kadowaki, at Capcom\u2019s Osaka, Japan, HQ for this cover story, my first question was: Why is 2026 the time to bring back Onimusha?<\/p>\n<article data-entity-type=\"file\" data-entity-uuid=\"75b3385c-7780-4f60-a884-0137cb5fcfc3\" data-embed-button=\"image_browser_uploader\" data-entity-embed-display=\"image:responsive_image\" data-entity-embed-display-settings=\"{&quot;responsive_image_style&quot;:&quot;content_body&quot;,&quot;image_loading&quot;:{&quot;attribute&quot;:&quot;lazy&quot;},&quot;image_link&quot;:&quot;&quot;,&quot;link_url&quot;:&quot;&quot;,&quot;link_target&quot;:0,&quot;link_original&quot;:0,&quot;image_source&quot;:&quot;&quot;,&quot;embed_source&quot;:0,&quot;image_caption&quot;:&quot;&quot;,&quot;embed_caption&quot;:0,&quot;content_warning&quot;:0}\" data-langcode=\"en\" class=\"embedded-entity\">\n<picture><source srcset=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2026\/06\/02\/211dfbee\/onimusha01.jpg.webp 1x\" media=\"all and (min-width: 851px)\" type=\"image\/webp\" width=\"800\" height=\"450\"><source srcset=\"https:\/\/gameinformer.comhttps:\/\/gameinformer.com\/sites\/default\/files\/styles\/content_default_mobile_\/public\/2026\/06\/02\/211dfbee\/onimusha01.jpg.webp 1x\" media=\"all and (min-width: 315px) and (max-width: 450px)\" type=\"image\/webp\" width=\"450\" height=\"253\"><source srcset=\"https:\/\/gameinformer.comhttps:\/\/gameinformer.com\/sites\/default\/files\/styles\/content_default_mobile_\/public\/2026\/06\/02\/211dfbee\/onimusha01.jpg.webp 1x\" media=\"all and (max-width: 314px)\" type=\"image\/webp\" width=\"450\" height=\"253\"><img loading=\"lazy\" decoding=\"async\" alt=\"Why 2026 Was The Year To Bring Onimusha Back After A 20-Year Gap With Way Of The Sword\" loading=\"lazy\" width=\"800\" height=\"450\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2026\/06\/02\/211dfbee\/onimusha01.jpg.webp\" class=\"lazyload\" typeof=\"foaf:Image\"\/><\/p>\n<p>  <\/source><\/source><\/source><\/picture>\n<\/article>\n<p>I half-suspected it was an issue of sales, considering the series has only sold 9 million copies, a far cry from Resident Evil\u2019s 200 million, Monster Hunter\u2019s 127 million, and even Street Fighter\u2019s 59 million. The other half of me assumed Capcom had simply forgotten about Onimusha \u2013 after the first game, Onimusha: Warlords (which, after recently playing the remaster on Steam, I can confidently say still absolutely rips), launched in 2001, we received three sequels in the following five years. And that was it: Onimusha disappeared as fast as it arrived. Kadowaki tells me, however, that Onimusha\u2019s departure from the action space wasn\u2019t for lack of trying.\u00a0<\/p>\n<p>\u201c[Whilst Onimusha] was always well-received, there were, at Capcom at the time, other major series like Monster Hunter, Resident Evil games, and Street Fighter, but there were also up-and-coming developing titles,\u201d he says. \u201cAnd as development became more difficult, needing more time and more people, with all those people focused on those titles, it was very difficult to get a team together to make a new Onimusha game, despite wanting to internally for a long time.\u201d\u00a0<\/p>\n<p>Kadowaki says he personally wanted to have a hand in bringing the series back as a longtime fan of Onimusha. It took the RE Engine coming to fruition and a soft reset in 2020 for Capcom, as the publisher-developer looked at scheduling out the new\/now-current generation of hardware and the games it intended to make for it, for Onimusha\u2019s return. The team has been working on Way of the Sword for six years, and Kadowaki tells me that while Capcom paid attention to the action space and to what players expect of it, the team worked hard to ensure Way of the Sword retained everything that makes an Onimusha game an Onimusha game. He also specifically asked Nihei to direct Way of the Sword, aware that Nihei loved the games as a teen and wanted to make his mark on the series. Much to Nihei\u2019s surprise, his opportunity to make a mark on Onimusha also became his first time as a director.\u00a0<\/p>\n<article data-entity-type=\"file\" data-entity-uuid=\"06a62b5b-c61d-40bd-915e-5d91ac583b2d\" data-embed-button=\"image_browser_uploader\" data-entity-embed-display=\"image:responsive_image\" data-entity-embed-display-settings=\"{&quot;responsive_image_style&quot;:&quot;content_body&quot;,&quot;image_loading&quot;:{&quot;attribute&quot;:&quot;lazy&quot;},&quot;image_link&quot;:&quot;&quot;,&quot;link_url&quot;:&quot;&quot;,&quot;link_target&quot;:0,&quot;link_original&quot;:0,&quot;image_source&quot;:&quot;&quot;,&quot;embed_source&quot;:0,&quot;image_caption&quot;:&quot;&quot;,&quot;embed_caption&quot;:0,&quot;content_warning&quot;:0}\" data-langcode=\"en\" class=\"embedded-entity\">\n<picture><source srcset=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2026\/07\/15\/28d3ca2e\/380_onimusha10.jpg.webp 1x\" media=\"all and (min-width: 851px)\" type=\"image\/webp\" width=\"800\" height=\"450\"><source srcset=\"https:\/\/gameinformer.comhttps:\/\/gameinformer.com\/sites\/default\/files\/styles\/content_default_mobile_\/public\/2026\/07\/15\/28d3ca2e\/380_onimusha10.jpg.webp 1x\" media=\"all and (min-width: 315px) and (max-width: 450px)\" type=\"image\/webp\" width=\"450\" height=\"253\"><source srcset=\"https:\/\/gameinformer.comhttps:\/\/gameinformer.com\/sites\/default\/files\/styles\/content_default_mobile_\/public\/2026\/07\/15\/28d3ca2e\/380_onimusha10.jpg.webp 1x\" media=\"all and (max-width: 314px)\" type=\"image\/webp\" width=\"450\" height=\"253\"><img loading=\"lazy\" decoding=\"async\" alt=\"Why 2026 Was The Year To Bring Onimusha Back After A 20-Year Gap With Way Of The Sword\" loading=\"lazy\" width=\"800\" height=\"450\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2026\/07\/15\/28d3ca2e\/380_onimusha10.jpg.webp\" class=\"lazyload\" typeof=\"foaf:Image\"\/><\/p>\n<p>  <\/source><\/source><\/source><\/picture>\n<\/article>\n<p>When I ask Nihei where one even starts when making a new game in a series that\u2019s been dormant for 20 years, he responds with one word: Issen.\u00a0<\/p>\n<p>Present in every Onimusha game, the Issen is a powerful counterattack that players can perform by attacking just before an enemy attacks, often resulting in a critical hit. If you\u2019re an Onimusha fan, it\u2019s likely something you want to hear when it comes to this series\u2019 return to the action space.<\/p>\n<p>\u201c[This] was one of the critical parts of that satisfaction and the feel of the period action, and the Oni Gauntlet, the tactical elements of it in terms of soul absorption, kind of weighing when to use those abilities and when not to, and then also the elements of the historical ties to the real history of Japan,\u201d Nihei says. \u201cObviously, the previous titles were set in the Sengoku period, so the Warring States period, but just mixing those historical elements with dark fantasy elements is the core of Onimusha.\u201d<\/p>\n<p>This is just the first of many Onimusha: Way of the Sword articles I have planned for\u00a0<em>Game Informer\u2019s<\/em>\u00a0month of coverage surrounding the game, and we\u2019ll be publishing exclusive gameplay and behind-the-scenes videos (as well as a Rapid Fire Interview) on the <a href=\"https:\/\/www.youtube.com\/@gameinformer\"><em>Game Informer <\/em>YouTube channel<\/a> too. Keep the\u00a0<a href=\"https:\/\/gameinformer.com\/Onimusha\">Onimusha: Way of the Sword coverage hub<\/a> bookmarked so you don\u2019t miss any of it!<\/p>\n<p><strong>In the meantime, here\u2019s some additional Onimusha: Way of the Sword reading for you:\u00a0<\/strong><\/p>\n<hr\/>\n<p><em>What do you want to know about Onimusha: Way of the Sword? Let me know in the comments below and I&#8217;ll see what I can cook up for you!<\/em><\/p>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Onimusha: Way of the Sword is the latest game to\u00a0grace the cover of\u00a0Game Informer, and while the game has made quite a splash in the samurai-action scene, it\u2019s easy to forget this is the first entry in the series in 20 years. Yes,\u00a0we received remasters of the first and second games in recent years, and [&hellip;]<\/p>\n","protected":false},"author":83,"featured_media":18573,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_uag_custom_page_level_css":"","_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[161],"tags":[],"class_list":["post-18572","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-online-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Why 2026 Was The Year To Bring Onimusha Back After A 20-Year Gap With Way Of The Sword | Unlock Informed Choices with Us<\/title>\n<meta name=\"description\" content=\"We spoke to the game&#039;s director and producer to learn more about the samurai action series&#039; 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