{"id":18137,"date":"2026-04-09T18:20:50","date_gmt":"2026-04-09T18:20:50","guid":{"rendered":"https:\/\/topat10.com\/?p=18137"},"modified":"2026-04-09T18:20:50","modified_gmt":"2026-04-09T18:20:50","slug":"with-soulframe-digital-extremes-didnt-ask-for-permission-but-instead-begged-for-forgiveness","status":"publish","type":"post","link":"https:\/\/topat10.com\/?p=18137","title":{"rendered":"With Soulframe, Digital Extremes Didn&#039;t Ask For Permission But Instead, Begged For Forgiveness"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div property=\"schema:text\">\n<p>Last month, I visited Warframe developer Digital Extremes\u2019 office in London, Ontario, of Canada, to hang out with the team behind <a href=\"https:\/\/gameinformer.com\/product\/soulframe\">Soulframe<\/a> for a couple of days, interview its various discipline leads, and learn about this studio\u2019s first game in nearly a decade. It was during those initial interviews that I learned Soulframe was a game Digital Extremes committed to making before asking its \u201ccorporate overlords,\u201d which is Tencent, the Chinese-based megagiant publisher that acquired Leyou, the company that owned a majority stake in the developer.\u00a0<\/p>\n<p>In the words of Digital Extremes CEO Steve Sinclair, the team begged for forgiveness (instead of asking for permission).\u00a0<\/p>\n<p>During my first interview with Sinclair and Co., he showed <em>Game Informer<\/em> senior video editor Alex Van Aken and I the slide deck he used two years prior to pitching Soulframe to Tencent. Now, anyone familiar with Soulframe, the fantasy MMO that\u2019s available to play in an alpha state today, will know it was revealed at TennoCon in 2022\u2026 four years ago. You do the math.\u00a0<\/p>\n<p><div class=\"jlvid_container\"><iframe title=\"Soulframe | Official Reveal Trailer\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/7O95JgXgqbQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<p>\u00a0<\/iframe><\/p>\n<p>\u201cThis is the slide deck I used two years ago for Tencent,\u201d Sinclair tells me. \u201cBecause yeah, you\u2019re supposed to \u2013 what do you call this, \u2018Ask for permission or beg forgiveness?\u2019 Yeah, this was the beg forgiveness. We already kind of said, \u2018Here it is! Sign up!\u2019 [And they were like,] \u2018Hey guys, do you want to tell us what this is about?\u2019\u201d\u00a0<\/p>\n<p>Sinclair says Tencent was \u201ccool\u201d about it, though, as you might infer from the game\u2019s continued early access program and success. He tells me the reason Soulframe exists is because in 2016, a person in Digital Extremes\u2019 statistics department [<strong>Editor\u2019s Note:\u00a0<\/strong>Sinclair says they are no longer with the studio, adding they chose to leave] said \u201cWarframe was declining and sunsetting, and it was time to face that fact that it would be over soon and that we needed something new, otherwise we\u2019d be doomed.\u201d<\/p>\n<p>\u201cAnd of course, as we have seen, somehow impossibly, that was not true at all,\u201d he continues. \u201cTwo years later, we hit an all-time high with [<a href=\"https:\/\/gameinformer.com\/b\/news\/archive\/2017\/07\/09\/warframe-39-s-open-world-expansion-plains-of-eidolon-coming-later-this-year.aspx\">the Plains of Eidolon expansion<\/a>] release, and then last year, we beat that. So Covid ups and downs, and with [Warframe creative director Rebecca Ford] leading the Warframe ship, it has achieved new, new highs.\u201d\u00a0<\/p>\n<article data-entity-type=\"file\" data-entity-uuid=\"4ca28107-6006-49a7-8764-9dbbdd0d63b0\" data-embed-button=\"image_browser_uploader\" data-entity-embed-display=\"image:responsive_image\" data-entity-embed-display-settings=\"{&quot;responsive_image_style&quot;:&quot;content_body&quot;,&quot;image_loading&quot;:{&quot;attribute&quot;:&quot;lazy&quot;},&quot;image_link&quot;:&quot;&quot;,&quot;link_url&quot;:&quot;&quot;,&quot;link_target&quot;:0,&quot;link_original&quot;:0,&quot;image_source&quot;:&quot;&quot;,&quot;embed_source&quot;:0,&quot;image_caption&quot;:&quot;&quot;,&quot;embed_caption&quot;:0,&quot;content_warning&quot;:0}\" data-langcode=\"en\" class=\"embedded-entity\">\n<picture><source srcset=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2020\/05\/28\/ca2f2886\/warframe.jpg.webp 1x\" media=\"all and (min-width: 851px)\" type=\"image\/webp\" width=\"800\" height=\"450\"><source srcset=\"https:\/\/gameinformer.comhttps:\/\/gameinformer.com\/sites\/default\/files\/styles\/content_default_mobile_\/public\/2020\/05\/28\/ca2f2886\/warframe.jpg.webp 1x\" media=\"all and (min-width: 315px) and (max-width: 450px)\" type=\"image\/webp\" width=\"450\" height=\"253\"><source srcset=\"https:\/\/gameinformer.comhttps:\/\/gameinformer.com\/sites\/default\/files\/styles\/content_default_mobile_\/public\/2020\/05\/28\/ca2f2886\/warframe.jpg.webp 1x\" media=\"all and (max-width: 314px)\" type=\"image\/webp\" width=\"450\" height=\"253\"><img loading=\"lazy\" decoding=\"async\" alt=\"With Soulframe, Digital Extremes Didn't Ask For Permission But Instead, Begged For Forgiveness\" loading=\"lazy\" width=\"800\" height=\"450\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2020\/05\/28\/ca2f2886\/warframe.jpg.webp\" class=\"lazyload\" typeof=\"foaf:Image\"\/><\/p>\n<p>  <\/source><\/source><\/source><\/picture>\n<\/article>\n<p>Soulframe creative director and former Warframe art and animation director Geoff Crookes says this line of thinking among the aforementioned statistics department employees was common wisdom back then \u2013 in 2016 \u2013 and that trends have changed, meaning live-service games can last much longer than anticipated with proper support.\u00a0<\/p>\n<hr\/>\n<p>Because <a href=\"https:\/\/gameinformer.com\/cover-reveal\/2026\/03\/27\/cover-reveal-soulframe\">Soulframe is the latest game to grace the cover of\u00a0<em>Game Informer<\/em><\/a>, we\u2019ll be posting behind-the-scenes stories like this alongside exclusive videos and more for the next few weeks. If you aren\u2019t subscribed to\u00a0<em>Game Informer<\/em>, <a href=\"https:\/\/gameinformer.com\/subscribe\">you have until April 22 to do so<\/a> and ensure a copy of this issue reaches your mailbox. Plus, anyone subscribed will be receiving a Soulframe Preludes code to check out the game early. More information about codes can be found <a href=\"https:\/\/gameinformer.com\/faq\/2026\/04\/02\/how-to-get-your-soulframe-preludes-early-access-code-from-game-informer\">here<\/a>.\u00a0<\/p>\n<p>For more exclusive Soulframe insight, head to our hub\u00a0<a href=\"https:\/\/gameinformer.com\/Soulframe\">here<\/a>.\u00a0<\/p>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Last month, I visited Warframe developer Digital Extremes\u2019 office in London, Ontario, of Canada, to hang out with the team behind Soulframe for a couple of days, interview its various discipline leads, and learn about this studio\u2019s first game in nearly a decade. It was during those initial interviews that I learned Soulframe was a [&hellip;]<\/p>\n","protected":false},"author":83,"featured_media":18139,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_uag_custom_page_level_css":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[161],"tags":[],"class_list":["post-18137","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-online-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>With Soulframe, Digital Extremes Didn&#039;t Ask For Permission But Instead, Begged For Forgiveness | Unlock Informed Choices with Us<\/title>\n<meta name=\"description\" content=\"We speak to Digital Extremes about the initial creation of Soulframe, its upcoming fantasy MMO.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, 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LeBlanc","author_link":"https:\/\/topat10.com\/?author=83"},"uagb_comment_info":0,"uagb_excerpt":"Last month, I visited Warframe developer Digital Extremes\u2019 office in London, Ontario, of Canada, to hang out with the team behind Soulframe for a couple of days, interview its various discipline leads, and learn about this studio\u2019s first game in nearly a decade. 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