{"id":18101,"date":"2026-03-31T16:05:50","date_gmt":"2026-03-31T16:05:50","guid":{"rendered":"https:\/\/topat10.com\/?p=18101"},"modified":"2026-03-31T16:05:50","modified_gmt":"2026-03-31T16:05:50","slug":"unsurprisingly-saros-rules-so-far-if-three-hours-of-hands-on-gameplay-is-any-indication","status":"publish","type":"post","link":"https:\/\/topat10.com\/?p=18101","title":{"rendered":"Unsurprisingly, Saros Rules So Far If Three Hours Of Hands-On Gameplay Is Any Indication"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p>There is a progression of perspective in the best-designed <a href=\"https:\/\/gameinformer.com\/2021\/10\/19\/top-10-roguelikes-to-play-right-now\">roguelites<\/a>. The exciting confusion of the opening moments, when everything is foreign to you; when your hands feel broken as you hold the controller while reading a UI that may as well have been written by aliens. And the elation of completing a run, when a once indecipherable language of on-screen notifications and gameplay becomes native, and you have become an expert. Good roguelites understand this \u2013 the great ones use this, creating a consonance within the cacophony. <a href=\"https:\/\/gameinformer.com\/product\/returnal\">Returnal\u2019s<\/a> Selene struggles as much as you in your first run. Zagreus is as emphatically excited as you when he first escapes <a href=\"https:\/\/gameinformer.com\/product\/hades\">Hades<\/a>. And now, Arjun, the player-controlled protagonist of Saros, joins this echelon\u2026 at least, I think he will after playing developer <a href=\"https:\/\/gameinformer.com\/news\/2024\/04\/30\/housemarque-celebrates-returnals-3-year-anniversary-with-fallen-asteria-animated\">Housemarque\u2019s<\/a> upcoming roguelite for three hours earlier this month.\u00a0<\/p>\n<p><div class=\"jlvid_container\"><iframe title=\"Saros \u2013 Housemarque&#039;s Next Bullet Hell Roguelike  | New Gameplay Today\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/BUYQj5elfgA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<p>\u00a0<\/iframe><\/p>\n<p>Arjun awakens on the ancient, but high-tech planet of Carcosa, confused but determined. He straps a necklace weighed down by an amulet bearing a foreign sun, picks up his pistol, and ardently charges toward a voice begging for him. I want to know who she is \u2013 Arjun already knows, but he wants to find her, and so we both begin a journey through this burnt planet.\u00a0<\/p>\n<article data-entity-type=\"file\" data-entity-uuid=\"139287eb-5c39-411a-a783-de2bbaa72bf9\" data-embed-button=\"image_browser_uploader\" data-entity-embed-display=\"image:responsive_image\" data-entity-embed-display-settings=\"{&quot;responsive_image_style&quot;:&quot;content_body&quot;,&quot;image_loading&quot;:{&quot;attribute&quot;:&quot;lazy&quot;},&quot;image_link&quot;:&quot;&quot;,&quot;link_url&quot;:&quot;&quot;,&quot;link_target&quot;:0,&quot;link_original&quot;:0,&quot;image_source&quot;:&quot;&quot;,&quot;embed_source&quot;:0,&quot;image_caption&quot;:&quot;&quot;,&quot;embed_caption&quot;:0,&quot;content_warning&quot;:0}\" data-langcode=\"en\" class=\"embedded-entity\">\n<picture><source srcset=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2026\/03\/25\/0ec2edac\/saros_rahul.jpg.webp 1x\" media=\"all and (min-width: 851px)\" type=\"image\/webp\" width=\"800\" height=\"450\"><source srcset=\"https:\/\/gameinformer.comhttps:\/\/gameinformer.com\/sites\/default\/files\/styles\/content_default_mobile_\/public\/2026\/03\/25\/0ec2edac\/saros_rahul.jpg.webp 1x\" media=\"all and (min-width: 315px) and (max-width: 450px)\" type=\"image\/webp\" width=\"450\" height=\"253\"><source srcset=\"https:\/\/gameinformer.comhttps:\/\/gameinformer.com\/sites\/default\/files\/styles\/content_default_mobile_\/public\/2026\/03\/25\/0ec2edac\/saros_rahul.jpg.webp 1x\" media=\"all and (max-width: 314px)\" type=\"image\/webp\" width=\"450\" height=\"253\"><img loading=\"lazy\" decoding=\"async\" alt=\"Speaking My Language\" loading=\"lazy\" width=\"800\" height=\"450\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2026\/03\/25\/0ec2edac\/saros_rahul.jpg.webp\" class=\"lazyload\" typeof=\"foaf:Image\"\/><\/p>\n<p>  <\/source><\/source><\/source><\/picture>\n<\/article>\n<p>As Arjun struggles to piece together where he is and what these destructive machines are (and why they\u2019re firing at him), so, too, do I. It\u2019s one of the best moments of my time playing Saros. Together, we try to learn a new language: the language of survival, of movement, of oil-ridden murder.\u00a0<\/p>\n<p>The action is brand new for Arjun, and actor-gamer Rahul Kohli sells an excellent blend of disbelief and impassioned determination for this character I control. However, it\u2019s not entirely new to me, as I speak a similar language. I played Returnal.\u00a0<\/p>\n<p>In Returnal, Selene dashed through lines of explosive orbs, jumping when she must, and shooting through it all. In Saros, Arjun does the same, though it\u2019s a dance here. Arjun wants to kill; he wants to reach the end to find her, whoever she is. Selene just wanted to survive. The most exciting difference in Saros is that dance, and I\u2019m not surprised to hear Housemarque rebuke calling this game a \u201cbullet hell,\u201d opting instead for \u201cbullet ballet.\u201d Based on my playtime, the difference between hell and ballet is hegemony. Selene was constantly on the back foot throughout Returnal. Arjun is the opposite, and Housemarque\u2019s kit for him demonstrates that.\u00a0<\/p>\n<p class=\"inline-rich-content-placeholder\">\u00a0<\/p>\n<p>Arjun jumps, long jumps, dashes, long dashes, and most importantly, uses a special shield that not only deflects damage but absorbs it, morphing it into Power that he can use to deal devastating damage to anyone in his way. This drastically changes the relationship between our protagonist this time around and the returning arcade-style cascade of bullets. I\u2019m not interested in dodging them \u2013 I want to go straight through them, and Arjun\u2019s shield is the vehicle for that. It\u2019s a familiar defensive mechanic (arguably the most familiar in all of games), but this small change flips this studio\u2019s excellent roguelite formula on its head. I now crave those blue orbs and orange lasers. I die a few times while attempting to learn the language of Saros, but I soon find the confidence\/cockiness I took three times longer to discover in Returnal. I save up my Power Weapon, a special move that requires the Power (i.e., energy) only your shield can gather to defeat the boss known as Bastion, a massive mechanical hive-mind in the game\u2019s second biome, itself a sprawling network of pipes, wires, and metal.\u00a0<\/p>\n<p>Right on cue, this is the other best moment of my time playing Saros.\u00a0<\/p>\n<p>But trust that everything between the opening moment and this victory isn\u2019t throwaway. I witness other ways Housemarque has learned and evolved from Returnal. You can suspend a run (the biggest boon for parents like me); your progression between runs is more apparent and more immediate, with bountiful upgrades to work through by spending the Lucenite you collect on Carcosa; there\u2019s an ensemble cast, adding some warmth to this otherwise alien planet; and there\u2019s teleportation and shortcuts, making it easy to get to exactly where you want to go, though I suspect the most hardcore of roguelite enjoyers will loudly admonish these locomotive efforts. In other words, every issue I wanted changed in Returnal seems to have been addressed in Saros.\u00a0<\/p>\n<article data-entity-type=\"file\" data-entity-uuid=\"41a74401-1bb1-4b2e-853c-e5a350768721\" data-embed-button=\"image_browser_uploader\" data-entity-embed-display=\"image:responsive_image\" data-entity-embed-display-settings=\"{&quot;responsive_image_style&quot;:&quot;content_body&quot;,&quot;image_loading&quot;:{&quot;attribute&quot;:&quot;lazy&quot;},&quot;image_link&quot;:&quot;&quot;,&quot;link_url&quot;:&quot;&quot;,&quot;link_target&quot;:0,&quot;link_original&quot;:0,&quot;image_source&quot;:&quot;&quot;,&quot;embed_source&quot;:0,&quot;image_caption&quot;:&quot;&quot;,&quot;embed_caption&quot;:0,&quot;content_warning&quot;:0}\" data-langcode=\"en\" class=\"embedded-entity\">\n<picture><source srcset=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2026\/02\/12\/c9d228bb\/saros_01.jpg.webp 1x\" media=\"all and (min-width: 851px)\" type=\"image\/webp\" width=\"800\" height=\"450\"><source srcset=\"https:\/\/gameinformer.comhttps:\/\/gameinformer.com\/sites\/default\/files\/styles\/content_default_mobile_\/public\/2026\/02\/12\/c9d228bb\/saros_01.jpg.webp 1x\" media=\"all and (min-width: 315px) and (max-width: 450px)\" type=\"image\/webp\" width=\"450\" height=\"253\"><source srcset=\"https:\/\/gameinformer.comhttps:\/\/gameinformer.com\/sites\/default\/files\/styles\/content_default_mobile_\/public\/2026\/02\/12\/c9d228bb\/saros_01.jpg.webp 1x\" media=\"all and (max-width: 314px)\" type=\"image\/webp\" width=\"450\" height=\"253\"><img loading=\"lazy\" decoding=\"async\" alt=\"Speaking My Language\" loading=\"lazy\" width=\"800\" height=\"450\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2026\/02\/12\/c9d228bb\/saros_01.jpg.webp\" class=\"lazyload\" typeof=\"foaf:Image\"\/><\/p>\n<p>  <\/source><\/source><\/source><\/picture>\n<\/article>\n<p>With little time to go before Saros is out, I find myself anxious to return to Carcosa, where harmonies of metals, technology, and extraterrestrial melodies drone over the action Arjun orchestrates with gun in hand. His desperation to find the woman whispering in his ear matches mine. Though we have different reasons, we both intend to reach an end, and I can\u2019t wait to see what awaits us there.\u00a0<\/p>\n<hr\/>\n<p>While waiting for <a href=\"https:\/\/gameinformer.com\/product\/saros\">Saros<\/a> to launch exclusively on PlayStation 5 on April 30, read <a href=\"https:\/\/gameinformer.com\/review\/returnal\/returnal-review-haunting-harmony\"><em>Game Informer&#8217;s <\/em>Returnal review<\/a>, and then <a href=\"https:\/\/gameinformer.com\/the-game-awards-2025\/2025\/12\/11\/saros-gets-a-new-gameplay-trailer-and-a-delay-to-april-2026\">check out this Saros gameplay trailer<\/a>. After that, read about how <a href=\"https:\/\/gameinformer.com\/state-of-play\/2026\/02\/12\/saros-will-let-you-teleport-straight-to-unlocked-biomes\">Saros will let you teleport straight to unlocked biomes<\/a>.\u00a0<\/p>\n<hr\/>\n<p><em>Are you excited for Saros? Ask me any questions you might have about it in the comments below and I&#8217;ll answer what I can!<\/em><\/p>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>There is a progression of perspective in the best-designed roguelites. The exciting confusion of the opening moments, when everything is foreign to you; when your hands feel broken as you hold the controller while reading a UI that may as well have been written by aliens. And the elation of completing a run, when a [&hellip;]<\/p>\n","protected":false},"author":83,"featured_media":18103,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_uag_custom_page_level_css":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[161],"tags":[],"class_list":["post-18101","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-online-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Unsurprisingly, Saros Rules So Far If Three Hours Of Hands-On Gameplay Is Any Indication | Unlock Informed Choices with Us<\/title>\n<meta name=\"description\" content=\"We played Saros for three hours to learn the language of Housemarque&#039;s latest roguelite and we had an excellent time.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, 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