{"id":17815,"date":"2026-01-27T23:51:19","date_gmt":"2026-01-27T23:51:19","guid":{"rendered":"https:\/\/topat10.com\/?p=17815"},"modified":"2026-01-27T23:51:19","modified_gmt":"2026-01-27T23:51:19","slug":"highguard-review-in-progress","status":"publish","type":"post","link":"https:\/\/topat10.com\/?p=17815","title":{"rendered":"Highguard \u2013 Review In Progress"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div property=\"schema:text\">\n<p>Wildlight Entertainment is a new team with a strong pedigree of talent, including team members who worked on Apex Legends. That experience is clear from the earliest moments of Highguard. The new competitive shooter showcases agile, precise shooting mechanics and enjoyable, fast-moving map navigation, meeting expectations many players may have if you\u2019ve played Apex Legends. And once you get into real matches, it\u2019s clear that the game has a rewarding new match structure at its core. Even so, I\u2019ve struggled in my early hours to find the fun amid some confusing systems, limited variation in the play experience, and little visibility into the seemingly richly imagined fiction and setting on offer.<\/p>\n<p>Highguard is an unusual title at launch, arriving as a free-to-play shooter with big ambitions to grab an audience, but with little to no detail about the game shared ahead of launch. That\u2019s certainly not an obligation for game makers, but it has left the audience, myself included, scrambling a little bit in these early days to understand what the project even is.<\/p>\n<p>After several hours of play, the picture begins to take shape. Players control Wardens, fantasy-inspired warriors of magic and elemental powers, but who also wield high-powered weaponry alongside their mystical capabilities. For reasons that don\u2019t seem to be explained clearly, small groups of Wardens are battling each other, laying siege to the enemy team\u2019s stronghold in the name of \u2013 well, that\u2019s not entirely clear.<\/p>\n<p>I love the colorful art style and the melding of fantasy and modern aesthetics that Wildlight explores here. But, without a PvE component or any especially clear accompanying storytelling or setup, I\u2019m stymied a bit in this first day of play, trying to understand what\u2019s happening and why. It is a competitive shooter, of course, and those elements are likely best left as background material, regardless. Here\u2019s hoping the days and weeks that follow help to illuminate the lore and clarify that part of the project.<\/p>\n<p>No matter why these Wardens are fighting, the main 3v3 raid mode is certainly novel. Each match is neatly separated into distinct phases of play. Players select between a number of base layouts and proceed to fortify that base with additional protection before venturing out into a large open map to gather weapons and armor, gear up, and even mine resources to buy additional upgrades. After a designated time window elapses, a Shieldbreaker relic spawns somewhere in the open field, and open conflict with the enemy team begins in earnest, as each allied squad aims to pick it up. Once in hand, you can deploy that Shieldbreaker against the enemy base, open its energy shield, and attempt to raid the interior in an effort to detonate explosives and take out the stronghold. If that effort fails, things reset, there\u2019s another chance to gear up (this time with better gear), and the process begins again.<\/p>\n<article data-entity-type=\"file\" data-entity-uuid=\"9a8ebb66-c049-451e-a0bf-45d2cab28a4d\" data-embed-button=\"image_browser_uploader\" data-entity-embed-display=\"image:responsive_image\" data-entity-embed-display-settings=\"{&quot;responsive_image_style&quot;:&quot;content_body&quot;,&quot;image_loading&quot;:{&quot;attribute&quot;:&quot;lazy&quot;},&quot;image_link&quot;:&quot;&quot;,&quot;link_url&quot;:&quot;&quot;,&quot;link_target&quot;:0,&quot;link_original&quot;:0,&quot;image_source&quot;:&quot;&quot;,&quot;embed_source&quot;:0,&quot;image_caption&quot;:&quot;&quot;,&quot;embed_caption&quot;:0,&quot;content_warning&quot;:0}\" data-langcode=\"en\" class=\"embedded-entity\">\n<picture><source srcset=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2026\/01\/27\/3c7080f4\/ss_b0d054e2336de4ed7c424d98b6319.jpg.webp 1x\" media=\"all and (min-width: 851px)\" type=\"image\/webp\" width=\"800\" height=\"450\"><source srcset=\"https:\/\/gameinformer.comhttps:\/\/gameinformer.com\/sites\/default\/files\/styles\/content_default_mobile_\/public\/2026\/01\/27\/3c7080f4\/ss_b0d054e2336de4ed7c424d98b6319.jpg.webp 1x\" media=\"all and (min-width: 315px) and (max-width: 450px)\" type=\"image\/webp\" width=\"450\" height=\"253\"><source srcset=\"https:\/\/gameinformer.comhttps:\/\/gameinformer.com\/sites\/default\/files\/styles\/content_default_mobile_\/public\/2026\/01\/27\/3c7080f4\/ss_b0d054e2336de4ed7c424d98b6319.jpg.webp 1x\" media=\"all and (max-width: 314px)\" type=\"image\/webp\" width=\"450\" height=\"253\"><img loading=\"lazy\" decoding=\"async\" alt=\"Highguard \u2013 Review In Progress\" loading=\"lazy\" width=\"800\" height=\"450\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2026\/01\/27\/3c7080f4\/ss_b0d054e2336de4ed7c424d98b6319.jpg.webp\" class=\"lazyload\" typeof=\"foaf:Image\"\/><\/p>\n<p>  <\/source><\/source><\/source><\/picture>\n<\/article>\n<p>Taken piece by piece, there\u2019s nothing there that\u2019s profoundly complicated. But I\u2019ll admit that I felt completely lost for the first several matches I played \u2013 unsure where to put my attention, when to engage in combat, what to prioritize when defending, and how to even meaningfully contribute to my team. In the long term, it\u2019s possible that the very confusion I felt might be the game\u2019s saving grace \u2013 a slightly more complex and freeform match structure that rewards creative play and strategy.<\/p>\n<p>However, there are some other factors that hold back my endorsement at this phase. The single 3v3 raid mode is currently the only way to play the game, and at present, something about it just feels a bit barebones. The maps are, to their credit, very large and cleverly designed. But it means that I spent a lot of time wandering the environment, punctuated by very brief moments of exciting shooting exchanges. If the fantasy is one of besieging an enemy fortress, my initial impression is that the small player count feels out-of-sync with the concept and the map size.<\/p>\n<p>While I don\u2019t understand who they are or where they came from, the small roster of available characters all look and play splendidly. I like the asymmetric powers that come into play in a given match, depending on who I\u2019m up against. And the mix of unique fantasy powers \u2013 like magical invisibility or a character who transforms into a massive beast \u2013 makes me eager to try everyone out and zero in on a favorite. I also really enjoy the speed and fun that comes from different mounts you can summon to gallop across the battlefield. These work great, add a sense of speed and momentum, and lend something new to the shooter equation.<\/p>\n<p>Highguard is a thoughtfully designed game with strong movement and shooting fundamentals, and it\u2019s trying something new within the genre. For that reason alone, I\u2019m interested and excited to play more and better understand the flow of a given match. But it\u2019s not an easy game to understand at first glance, and it lacks a breadth of play options I\u2019d expect from a title that has ambitions to break into the scene.<\/p>\n<p>We\u2019ll have a full review after several more days of matches, so check back in for a more comprehensive rundown. In the meantime, Highguard\u2019s free price of entry means you could give it a shot for yourself and see whether this new raid shooter concept might gel with your desires.<\/p>\n<p>Highguard is available now on PS5, Xbox, and PC.\u00a0<\/p>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Wildlight Entertainment is a new team with a strong pedigree of talent, including team members who worked on Apex Legends. That experience is clear from the earliest moments of Highguard. The new competitive shooter showcases agile, precise shooting mechanics and enjoyable, fast-moving map navigation, meeting expectations many players may have if you\u2019ve played Apex Legends. [&hellip;]<\/p>\n","protected":false},"author":124,"featured_media":17816,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_uag_custom_page_level_css":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[161],"tags":[],"class_list":["post-17815","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-online-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Highguard \u2013 Review In Progress | Unlock Informed Choices with Us<\/title>\n<meta name=\"description\" content=\"Wildlight has crafted a compelling new twist on competitive matchplay with strong shooting mechanics, but several hours of play suggest crucial ingredients are missing.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link 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