{"id":17267,"date":"2025-12-12T11:36:26","date_gmt":"2025-12-12T11:36:26","guid":{"rendered":"https:\/\/topat10.com\/?p=17267"},"modified":"2025-12-12T11:36:26","modified_gmt":"2025-12-12T11:36:26","slug":"no-law-is-an-open-world-cyberpunk-fps-from-the-developers-of-the-ascent","status":"publish","type":"post","link":"https:\/\/topat10.com\/?p=17267","title":{"rendered":"No Law Is An Open World Cyberpunk FPS From The Developers Of The Ascent"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div property=\"schema:text\">\n<p>Neon Giant, the developer behind 2021&#8217;s <a href=\"https:\/\/gameinformer.com\/product\/the-ascent\">The Ascent<\/a>, has revealed No Law, a first-person shooter RPG set in a cyberpunk open world. Revealed during The Game Awards 2025, No Law is currently in development for PlayStation 5, Xbox Series X\/S, and PC.\u00a0<\/p>\n<p>In the reveal trailer, we get a look at the beautiful city of Port Desire, the sprawling and seedy Unreal Engine 5-developed setting for No Law, as well as Grey Harker, the ex-military veteran that players will control in the game. We meet Harker, who has left his war-torn past behind for a quieter life, at a moment where the past comes calling, and trouble finds him once more. Using his &#8220;black-ops instincts and custom hardware,&#8221; Harker is set on taking back what&#8217;s been stolen from him and confronting the city that wronged him.\u00a0<\/p>\n<p><strong>Check it out in the No Law reveal trailer for yourself below:\u00a0<\/strong><\/p>\n<p><div class=\"jlvid_container\"><iframe title=\"No Law - Reveal Trailer | PS5 Games\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/LYO8M69d_iQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<p>\u00a0<\/iframe><\/p>\n<p>Neon Giant says No Law is a cyber-noire narrative with deep player agency, noting that &#8220;whether you favor precision, stealth, or destruction, your approach defines the experience.&#8221;\u00a0<\/p>\n<p>&#8220;Master advanced military upgrades, experiment with sci-fi tools and vertical movement, and turn every mission into a personal story of revenge, consequence, and survival,&#8221; a press release reads. &#8220;Set against the backdrop of Port Desire, a sprawling port carved into the cliffs of a restless sea, No Law invites players into a world built on neon sleaze instead of regulation. The city is a hub of import and excess, overflowing with colorful characters whose motives are as murky as the smog-filled skyline. From the rooftop gardens to the alleys below, every inch of Port Desire is alive, reactive, and waiting to be shaped by the player&#8217;s choices.&#8221;\u00a0<\/p>\n<p><strong>Check out the screenshots below for another look at Port Desire:\u00a0<\/strong><\/p>\n<p class=\"inline-rich-content-placeholder\">\u00a0<\/p>\n<p>Ahead of Neon Giant&#8217;s unveiling of No Law, I spoke with studio co-founder and creative director Tor Frick and co-founder and co-creative director Arcade Berg about the game. They tell me The Ascent taught Neon Giant that the team really wants to push the envelope on immersion.\u00a0<\/p>\n<p>&#8220;The games are very different [&#8230;] but there&#8217;s lots of crossover,&#8221; Berg tells me. &#8220;What we really learned a lot about making The Ascent was how to tell a story with the world. It had a story and side missions, but it wasn&#8217;t a narrative-heavy game. It told a lot of stories in the environment with the set, with the art, with the conversations NPCs were having, and we learned a lot about in-world storytelling that isn&#8217;t explicit. Not every story has to be told with words, voice, or text, so we&#8217;re always trying to ask [with No Law], &#8216;Is there a story there?'&#8221;\u00a0<\/p>\n<p>With No Law being Neon Giant&#8217;s second cyberpunk game, I was curious about what it is about these types of settings that draws the studio in. Frick tells me cyberpunk worlds allow for a lot of video game actions to fit narratively. &#8220;We&#8217;re very precious about having a world where everything we do in the game fits in the fiction of the world,&#8221; he says. &#8220;That&#8217;s a big part [of our love for cyberpunk]; we can kind of mold the world to fit what the game needs. [Plus], there&#8217;s a certain mood and vibe we really enjoy: <em>Judge Dredd, Running Man, <\/em>all these tongue-in-cheek comfort food experiences, and we really enjoy the lighthearted vibe of those things.\u00a0<\/p>\n<article data-entity-type=\"file\" data-entity-uuid=\"8034c869-2d17-4661-90cc-ec200c3d0cf4\" data-embed-button=\"image_browser_uploader\" data-entity-embed-display=\"image:responsive_image\" data-entity-embed-display-settings=\"{&quot;responsive_image_style&quot;:&quot;content_body&quot;,&quot;image_loading&quot;:{&quot;attribute&quot;:&quot;lazy&quot;},&quot;image_link&quot;:&quot;&quot;,&quot;link_url&quot;:&quot;&quot;,&quot;link_target&quot;:0,&quot;link_original&quot;:0,&quot;image_source&quot;:&quot;&quot;,&quot;embed_source&quot;:0,&quot;image_caption&quot;:&quot;&quot;,&quot;embed_caption&quot;:0,&quot;content_warning&quot;:0}\" data-langcode=\"en\" class=\"embedded-entity\">\n<picture><source srcset=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2025\/12\/09\/d1c78e8b\/no_law_gardener_defeated.jpg.webp 1x\" media=\"all and (min-width: 851px)\" type=\"image\/webp\" width=\"800\" height=\"450\"><source srcset=\"https:\/\/gameinformer.comhttps:\/\/gameinformer.com\/sites\/default\/files\/styles\/content_default_mobile_\/public\/2025\/12\/09\/d1c78e8b\/no_law_gardener_defeated.jpg.webp 1x\" media=\"all and (min-width: 315px) and (max-width: 450px)\" type=\"image\/webp\" width=\"450\" height=\"253\"><source srcset=\"https:\/\/gameinformer.comhttps:\/\/gameinformer.com\/sites\/default\/files\/styles\/content_default_mobile_\/public\/2025\/12\/09\/d1c78e8b\/no_law_gardener_defeated.jpg.webp 1x\" media=\"all and (max-width: 314px)\" type=\"image\/webp\" width=\"450\" height=\"253\"><img loading=\"lazy\" decoding=\"async\" alt=\"No Law Is An Open World Cyberpunk FPS From The Developers Of The Ascent\" loading=\"lazy\" width=\"800\" height=\"450\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2025\/12\/09\/d1c78e8b\/no_law_gardener_defeated.jpg.webp\" class=\"lazyload\" typeof=\"foaf:Image\"\/><\/p>\n<p>  <\/source><\/source><\/source><\/picture>\n<\/article>\n<p>Berg adds that those specific cyberpunk examples use violence as a spectacle, &#8220;the kind that makes you smile,&#8221; and that fits what Neon Giant is going for in No Law.\u00a0<\/p>\n<p>&#8220;The violence in our game is supposed to be a spectacle, too; the kind that makes you smile,&#8221; Berg says. &#8220;There&#8217;s horrible violence and the fun kind. We can&#8217;t do dark, sad, and gritty; we want you to have a really good experience playing this game, laughing, at times feeling like a badass, to have the world respond to that, noticing what you&#8217;re doing, and what you opted not to do. Cyberpunk is cool, and we enjoy it.&#8221;\u00a0<\/p>\n<p>The team is calling No Law a cyber-noire story, and Frick and Berg tell me it&#8217;s because this game has moments to breathe and soak in the vibes \u2013 and there&#8217;s also a detective element to the story, though the duo doesn&#8217;t share more on that front. That&#8217;s one way the two think No Law stands out from the obvious elephant in the room: Cyberpunk 2077.\u00a0<\/p>\n<p>&#8220;It&#8217;s clear that [No Law] is very much different,&#8221; Frick tells me. &#8220;The art style and setting itself, this is a very lush city, and we&#8217;re focusing a lot more on the density and the intimate feeling. We&#8217;re not aiming to build a vast open world, but are focused on making a very dense open world with a very different scale and a very personal story.&#8221;\u00a0<\/p>\n<p>Frick says Harker&#8217;s story isn&#8217;t the end-all, be-all of Port Desire \u2013 it&#8217;s just another story happening in this city. Berg chimes in, adding, &#8220;It&#8217;s much more human and personal and intimate, and we made a lot of cool stylistic choices because of that.&#8221;\u00a0<\/p>\n<article data-entity-type=\"file\" data-entity-uuid=\"2db955ab-17be-4b28-b23d-0fd2f27d1cc0\" data-embed-button=\"image_browser_uploader\" data-entity-embed-display=\"image:responsive_image\" data-entity-embed-display-settings=\"{&quot;responsive_image_style&quot;:&quot;content_body&quot;,&quot;image_loading&quot;:{&quot;attribute&quot;:&quot;lazy&quot;},&quot;image_link&quot;:&quot;&quot;,&quot;link_url&quot;:&quot;&quot;,&quot;link_target&quot;:0,&quot;link_original&quot;:0,&quot;image_source&quot;:&quot;&quot;,&quot;embed_source&quot;:0,&quot;image_caption&quot;:&quot;&quot;,&quot;embed_caption&quot;:0,&quot;content_warning&quot;:0}\" data-langcode=\"en\" class=\"embedded-entity\">\n<picture><source srcset=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2025\/12\/09\/0ad1a8f7\/no_law_fps_exploding_head.jpg.webp 1x\" media=\"all and (min-width: 851px)\" type=\"image\/webp\" width=\"800\" height=\"450\"><source srcset=\"https:\/\/gameinformer.comhttps:\/\/gameinformer.com\/sites\/default\/files\/styles\/content_default_mobile_\/public\/2025\/12\/09\/0ad1a8f7\/no_law_fps_exploding_head.jpg.webp 1x\" media=\"all and (min-width: 315px) and (max-width: 450px)\" type=\"image\/webp\" width=\"450\" height=\"253\"><source srcset=\"https:\/\/gameinformer.comhttps:\/\/gameinformer.com\/sites\/default\/files\/styles\/content_default_mobile_\/public\/2025\/12\/09\/0ad1a8f7\/no_law_fps_exploding_head.jpg.webp 1x\" media=\"all and (max-width: 314px)\" type=\"image\/webp\" width=\"450\" height=\"253\"><img loading=\"lazy\" decoding=\"async\" alt=\"No Law Is An Open World Cyberpunk FPS From The Developers Of The Ascent\" loading=\"lazy\" width=\"800\" height=\"450\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2025\/12\/09\/0ad1a8f7\/no_law_fps_exploding_head.jpg.webp\" class=\"lazyload\" typeof=\"foaf:Image\"\/><\/p>\n<p>  <\/source><\/source><\/source><\/picture>\n<\/article>\n<p>The two close out our conversation by explaining they feel Neon Giant fans like the studio&#8217;s particular brand of personality \u2013 it&#8217;s the biggest point of positive feedback the studio received from The Ascent.\u00a0<\/p>\n<p>&#8220;If you&#8217;ve played The Ascent, you&#8217;ll get a feel that [No Law] is the same team,&#8221; Berg says. &#8220;That&#8217;s what we&#8217;re aiming for, even with this game that&#8217;s completely different.&#8221;\u00a0<\/p>\n<p>No Law is being published by Krafton and will launch on PlayStation 5, Xbox Series X\/S, and PC sometime in the future.\u00a0<\/p>\n<p>In the meantime, read <a href=\"https:\/\/gameinformer.com\/review\/the-ascent\/the-ascent-review-mindless-mechanical-mayhem\"><em>Game Informer&#8217;s <\/em>review of The Ascent<\/a>.\u00a0<\/p>\n<hr\/>\n<p><em>What do you think of No Law&#8217;s reveal? Let us know in the comments below!<\/em><strong>\u00a0<\/strong><\/p>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Neon Giant, the developer behind 2021&#8217;s The Ascent, has revealed No Law, a first-person shooter RPG set in a cyberpunk open world. Revealed during The Game Awards 2025, No Law is currently in development for PlayStation 5, Xbox Series X\/S, and PC.\u00a0 In the reveal trailer, we get a look at the beautiful city of [&hellip;]<\/p>\n","protected":false},"author":83,"featured_media":17269,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_uag_custom_page_level_css":"","_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[161],"tags":[],"class_list":["post-17267","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-online-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>No 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