{"id":15888,"date":"2025-07-13T19:20:48","date_gmt":"2025-07-13T19:20:48","guid":{"rendered":"https:\/\/topat10.com\/?p=15888"},"modified":"2025-07-13T19:20:48","modified_gmt":"2025-07-13T19:20:48","slug":"i-didnt-like-tony-hawk-4-but-i-wish-the-remake-let-me-properly-reappraise-it","status":"publish","type":"post","link":"https:\/\/topat10.com\/?p=15888","title":{"rendered":"I Didn\u2019t Like Tony Hawk 4, But I Wish The Remake Let Me Properly Reappraise It"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div property=\"schema:text\">\n<p>When I reminisce about the Tony Hawk\u2019s Pro Skater series, my most cherished memories center around the first three entries. THPS 1-3 was my prime with the franchise, the games that introduced me to Mr. Hawk, his skateboarding friends\/rivals, and skateboarding culture in general.<\/p>\n<p>These are the titles that convinced me that I, too, could skateboard, to the point I went down a rather tall half-pipe before learning how to stay upright on a board. \u201cI nail the 900 all the time in the games, so surely this isn\u2019t so hard,\u201d I confidently thought. This attempt went about as well as Peter Griffin walking down stairs. Misplaced confidence aside, this exemplifies my obsession with the first three games, as they inspired me to do something very, very dumb. \u00a0<\/p>\n<p>Those warm and mildly painful memories do not apply to Tony Hawk\u2019s Pro Skater 4. Released in 2002, I didn\u2019t have the means at the time to buy the game for my PlayStation 2. It was the first Tony Hawk game I didn\u2019t own, instead borrowing a copy from a friend or playing it at their house. The game did not hit for me.<\/p>\n<article data-entity-type=\"file\" data-entity-uuid=\"2a9cd946-fc60-4be5-93f0-1015a4ff3fa9\" data-embed-button=\"image_browser_uploader\" data-entity-embed-display=\"view_mode:file.body_default_rendered\" data-entity-embed-display-settings=\"{&quot;link_url&quot;:&quot;&quot;,&quot;link_target&quot;:0,&quot;link_original&quot;:0,&quot;image_source&quot;:&quot;&quot;,&quot;embed_source&quot;:0,&quot;image_caption&quot;:&quot;Tony Hawk\\u0027s Pro Skater 4&quot;,&quot;embed_caption&quot;:0,&quot;content_warning&quot;:0}\" data-langcode=\"en\" class=\"embedded-entity\">\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-body-default-rendered\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2025\/07\/11\/b71969fd\/tony-hawks-pro-skater-4-screenshot.jpg\" typeof=\"foaf:Image\" alt=\"\" class=\"image-style-body-default lazyload\"\/><\/p>\n<\/div><\/div>\n<\/div>\n<p>Tony Hawk&#8217;s Pro Skater 4<\/p>\n<\/article>\n<p>Tony Hawk\u2019s Pro Skater 4 changed gears by featuring a free-roaming world. Gone were the run-based challenges and the two-minute timer. Instead, players had free rein to explore the larger parks to complete objectives at their leisure. This blueprint would form the foundation for subsequent entries, such as the Underground and American Wasteland games. Perhaps I was resistant to change as a then-14-year-old, or maybe I was subconsciously experiencing burnout with the series after playing a new game for three years straight, but I did not enjoy THPS 4 nearly as much as its predecessors.<\/p>\n<p>This initial impression cemented Tony Hawk 4 in my brain as a \u201cso-so\u201d experience for years. I didn\u2019t touch it again after 2002, but as time passed and my critiques became fuzzier, I began to wonder if I hadn\u2019t given the game a fair shake. So when <a href=\"https:\/\/www.gameinformer.com\/review\/tony-hawks-pro-skater-3-4\/skating-it-safe\">Tony Hawk\u2019s Pro Skater 3 + 4<\/a> was announced, I was excited to revisit the fourth game with a new coat of paint and a fresh perspective. Like many THPS 4 fans, I was disappointed to learn developer Iron Galaxy didn\u2019t just make the game look better; it effectively remolded it in the two-minute timed image of THPS 3.<\/p>\n<article data-entity-type=\"file\" data-entity-uuid=\"3323370e-ed91-4f71-be3f-70efd1ae8b46\" data-embed-button=\"image_browser_uploader\" data-entity-embed-display=\"view_mode:file.body_default_rendered\" data-entity-embed-display-settings=\"{&quot;link_url&quot;:&quot;&quot;,&quot;link_target&quot;:0,&quot;link_original&quot;:0,&quot;image_source&quot;:&quot;&quot;,&quot;embed_source&quot;:0,&quot;image_caption&quot;:&quot;Tony Hawk\\u0027s Pro Skater 3 + 4\\u0027s College level&quot;,&quot;embed_caption&quot;:0,&quot;content_warning&quot;:0}\" data-langcode=\"en\" class=\"embedded-entity\">\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-body-default-rendered\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2025\/05\/07\/cc154253\/thps_fest_college_jamieaurelian_01.jpg\" alt=\"Tony Hawk's Pro Skater 3 + 4\" title=\"Tony Hawk's Pro Skater 3 + 4\" typeof=\"foaf:Image\" class=\"image-style-body-default lazyload\"\/><\/p>\n<\/div><\/div>\n<\/div>\n<p>Tony Hawk&#8217;s Pro Skater 3 + 4&#8217;s College level<\/p>\n<\/article>\n<p>I understand the motive for this approach. THPS 3 is the best-reviewed entry in the series; why wouldn\u2019t you want the comparatively more polarizing fourth game to mirror that successful blueprint? However, this means the original design I hoped to reevaluate no longer exists. But it\u2019s a shame, because this approach robs players of one of the best, but least talked about, benefits of a more faithful remake: the opportunity to reassess.<\/p>\n<p>It\u2019s one of the reasons I loved the 2020 Demon\u2019s Souls remake. It didn\u2019t \u201cget\u201d the appeal of the game when it first arrived in 2009. I disliked the hub-based structure and high difficulty. \u201cThis is stupid and hard,\u201d I thought as those rolling skeletons dudes cut me down for the umpteenth time. \u201cHow on Earth could someone enjoy this?\u201d I gave up on the game quickly and never looked back. It wasn\u2019t until Dark Souls introduced an interconnected world that the appeal clicked for me, and I fell in love with From Software\u2019s then-new sub-genre of action games. As I played and enjoyed future entries like Bloodborne and Sekiro, Demon\u2019s Souls was long-branded in my mind as the \u201cweird\u201d entry that wasn\u2019t very good.<\/p>\n<article data-entity-type=\"file\" data-entity-uuid=\"532d9407-7d26-4c95-86c5-82d96b283f3f\" data-embed-button=\"image_browser_uploader\" data-entity-embed-display=\"view_mode:file.body_default_rendered\" data-entity-embed-display-settings=\"{&quot;link_url&quot;:&quot;&quot;,&quot;link_target&quot;:0,&quot;link_original&quot;:0,&quot;image_source&quot;:&quot;&quot;,&quot;embed_source&quot;:0,&quot;image_caption&quot;:&quot;Demon\\u0027s Souls (2020)&quot;,&quot;embed_caption&quot;:0,&quot;content_warning&quot;:0}\" data-langcode=\"en\" class=\"embedded-entity\">\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-body-default-rendered\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2020\/09\/22\/5e12b6c9\/demonssouls04.jpg\" typeof=\"foaf:Image\" alt=\"\" class=\"image-style-body-default lazyload\"\/><\/p>\n<\/div><\/div>\n<\/div>\n<p>Demon&#8217;s Souls (2020)<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.gameinformer.com\/super-replay\/2021\/10\/22\/super-replay-demons-souls-2020\">Replaying Demon&#8217;s Souls<\/a> for <em>Game Informer<\/em> via the 2020 remake, which was largely a graphical facelift, I found myself enjoying and appreciating the game far more for what it is and tries to do, now that I had a fresh perspective to view it from. If developer Blue Point had more radically changed Demon\u2019s Souls\u2019 hub-like design to more closely resemble Dark Souls\u2019 more successful template, it <em>might<\/em> have resulted in an even better game. But then I would have just viewed this as Blue Point \u201cfixing\u201d Demon\u2019s Souls, further cementing my existing, perhaps somewhat bad-faith opinion that the original iteration was always terrible.<\/p>\n<p>I wish I could do the same for Tony Hawk\u2019s Pro Skater 4. Looking back, I know my criticisms weren\u2019t completely fair, and I would have loved to re-experience it from a place of excitement rather than burnout or mild resentment at its changes. Even if I still didn\u2019t like it as much as the first three games, I\u2019d at least be able to form a more educated and measured opinion as to why. I\u2019ll have to hunt down an original copy of the game to do this, if for no other reason than in hopes my opinion will improve enough to spur me down another half-pipe. \u00a0<\/p>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>When I reminisce about the Tony Hawk\u2019s Pro Skater series, my most cherished memories center around the first three entries. THPS 1-3 was my prime with the franchise, the games that introduced me to Mr. Hawk, his skateboarding friends\/rivals, and skateboarding culture in general. These are the titles that convinced me that I, too, could [&hellip;]<\/p>\n","protected":false},"author":90,"featured_media":15889,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_uag_custom_page_level_css":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[161],"tags":[],"class_list":["post-15888","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-online-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>I Didn\u2019t Like Tony Hawk 4, But I Wish The Remake Let Me Properly Reappraise It | Unlock Informed Choices with Us<\/title>\n<meta name=\"description\" content=\"How Tony Hawk&#039;s Pro Skater 3 + 4&#039;s changes prevents me from reevaluating the fourth game.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, 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