{"id":15339,"date":"2025-05-31T07:20:48","date_gmt":"2025-05-31T07:20:48","guid":{"rendered":"https:\/\/topat10.com\/?p=15339"},"modified":"2025-05-31T07:20:48","modified_gmt":"2025-05-31T07:20:48","slug":"wreaking-havoc-in-deliver-at-all-costs-raising-cows-in-cattle-country-and-more-new-games-we-played-this-month","status":"publish","type":"post","link":"https:\/\/topat10.com\/?p=15339","title":{"rendered":"Wreaking Havoc In Deliver At All Costs, Raising Cows in Cattle Country, And More New Games We Played This Month"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div property=\"schema:text\">\n<p>Believe it or not, we play a lot of games here at Game Informer, but it isn\u2019t always easy getting our hands on everything, let alone finishing them and writing a proper review. We\u2019re always looking for more ways to point readers towards the most interesting games available \u2013 especially those that could easily slip through the cracks \u2013 so we\u2019ve created Spotlight to highlight the cool games we\u2019ve been dabbling with recently that we believe may be worth your time. We love chatting with each other about the games we check out each day, and we want to add you to the conversation. Here is a selection of noteworthy titles some of the editors have been sampling and want to shout out.<\/p>\n<article data-entity-type=\"file\" data-entity-uuid=\"f0887983-1078-4902-a5a4-ea339bb02cb0\" data-embed-button=\"image_browser_uploader\" data-entity-embed-display=\"view_mode:file.body_default_rendered\" data-entity-embed-display-settings=\"{&quot;link_url&quot;:&quot;&quot;,&quot;link_target&quot;:0,&quot;link_original&quot;:0,&quot;image_source&quot;:&quot;&quot;,&quot;embed_source&quot;:0,&quot;image_caption&quot;:&quot;&quot;,&quot;embed_caption&quot;:0,&quot;content_warning&quot;:0}\" data-langcode=\"en\" class=\"embedded-entity\">\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-body-default-rendered\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2025\/05\/30\/a45c2222\/to_a_t_class.jpg\" typeof=\"foaf:Image\" alt=\"\" class=\"image-style-body-default lazyload\"\/><\/p>\n<\/div><\/div>\n<\/div>\n<\/article>\n<h2>To a T<\/h2>\n<p><em>Release: May 28 &#8211; Platforms: Xbox Series X\/S, Xbox One, PC<\/em><\/p>\n<p>To a T (pronounced \u2018To-a-Tee\u201d) is the goofy brainchild of Katamari creator Keita Takahashi. It stars a child whose arms are permanently extended sideways, giving him a T-pose. The crux of the story revolves around the challenges of living a normal life this way and attending public school for the first time.<\/p>\n<p>Many interactions are simple dexterity tests, such as holding down different button combinations while using the analog stick to independently control the protagonist\u2019s arms to grip and move objects. Interactions range from inoffensive to mundane to tedious, and you\u2019ll spend each day doing basic exercises like getting dressed and brushing your teeth to playing simple rhythm or Simon Says mimic games. These diversions are usually quick, but they\u2019re not the most exciting offerings. The humor overall has been hit and miss, and the conversations range from charming to incomprehensible in an absurdist way.<\/p>\n<p>The game is presented as a TV show, divided into episodes bookended by the same beginning and end theme song, and the protagonist regularly addresses the player like they\u2019re Dora the Explorer. I\u2019m a few episodes in, but my biggest disappointment is that, thus far, it doesn\u2019t seem like living life in a T-pose is all that difficult for the character. While it\u2019s interesting to see how he writes with an extra long pencil and is occasionally picked on in school, they largely have life figured out. I hoped the fun of the game would be \u201chow does this kid get through doors?\u201d, but they\u2019ve already solved these simple issues long before the game begins. I\u2019d hoped for more interesting puzzles exploring that concept, but from what I\u2019ve seen so far, you\u2019re doing basic interactions with more inconvenient mechanics. I\u2019ll stick with the game just for the weird vibes, but I\u2019m lukewarm on it for now. \u2013 Marcus Stewart<\/p>\n<article data-entity-type=\"file\" data-entity-uuid=\"f8f58272-8841-41c8-88a2-520e1fb7ee94\" data-embed-button=\"image_browser_uploader\" data-entity-embed-display=\"view_mode:file.body_default_rendered\" data-entity-embed-display-settings=\"{&quot;link_url&quot;:&quot;&quot;,&quot;link_target&quot;:0,&quot;link_original&quot;:0,&quot;image_source&quot;:&quot;&quot;,&quot;embed_source&quot;:0,&quot;image_caption&quot;:&quot;&quot;,&quot;embed_caption&quot;:0,&quot;content_warning&quot;:0}\" data-langcode=\"en\" class=\"embedded-entity\">\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-body-default-rendered\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2025\/05\/30\/125c578f\/cattlecountry1.jpg\" typeof=\"foaf:Image\" alt=\"\" class=\"image-style-body-default lazyload\"\/><\/p>\n<\/div><\/div>\n<\/div>\n<\/article>\n<h2>Cattle Country<\/h2>\n<p><em>Release: May 27 &#8211; Platforms: PS5, Xbox Series X\/S, Switch, PC<\/em><\/p>\n<p>Stardew Valley continues to be supported with new content, but if you\u2019re looking for something with a similar vibe, Cattle Country from Castle Pixel (the studio behind the strong Zelda-like series Blossom Tales) might be up your alley. Your character escapes the hustle and bustle of city life to start a cattle ranch in the countryside. While early hours see you introducing yourself to your new neighbors and planting beginner crops, the story eventually opens up to include raising cattle, developing relationships with romanceable characters, diving deep into mines in search of precious minerals, casting your line in hopes of landing a big fish, hunting for food, and even fighting off bandits with your trusty pistol.<\/p>\n<p>There\u2019s still so much for me to see in Cattle Country, so I\u2019m hesitant to give it a whole-hearted recommendation, but I\u2019m enjoying the fledgling experiences Castle Pixel has delivered to me in the first few gameplay sessions. My ranch may still be modest at this juncture, but I\u2019m fully invested in seeing where this journey takes my character and his new town. \u2013 Brian Shea<\/p>\n<article data-entity-type=\"file\" data-entity-uuid=\"8e3432b5-0866-43a4-b855-cedf8e9966bd\" data-embed-button=\"image_browser_uploader\" data-entity-embed-display=\"view_mode:file.body_default_rendered\" data-entity-embed-display-settings=\"{&quot;link_url&quot;:&quot;&quot;,&quot;link_target&quot;:0,&quot;link_original&quot;:0,&quot;image_source&quot;:&quot;&quot;,&quot;embed_source&quot;:0,&quot;image_caption&quot;:&quot;&quot;,&quot;embed_caption&quot;:0,&quot;content_warning&quot;:0}\" data-langcode=\"en\" class=\"embedded-entity\">\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-body-default-rendered\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2025\/05\/30\/db8a4b81\/deliveratallcosts-1.jpg\" typeof=\"foaf:Image\" alt=\"\" class=\"image-style-body-default lazyload\"\/><\/p>\n<\/div><\/div>\n<\/div>\n<\/article>\n<h2>Deliver At All Costs<\/h2>\n<p><em>Release: May 22 &#8211; Platforms: PS5, Xbox Series X\/S, and PC<\/em><\/p>\n<p>With Grand Theft Auto VI on everyone\u2019s mind, Deliver At All Costs feels like a modern throwback to that series\u2019 early days, specifically GTA and GTA II. As a newly hired delivery driver in the late 1950s, you\u2019re tasked with fulfilling absurd and dubious delivery requests. This includes transporting a live marlin that you must first paint white to give it a false albino appearance, or carrying fireworks that ignite as you drive, turning you into a mobile Fourth of July celebration. Driving controls feel great, and the overhead view provides a good look at the absolute carnage you\u2019ll wreak.<\/p>\n<p>Deliver At All Costs shines most in its impressive destructibility. Everything in the city can be smashed to smithereens; I love leveling multi-story buildings by plowing through them in my truck, or sending the invincible ragdoll citizens flying into light poles and through fences. Driving around the open sandbox is dumb fun in its purest form. Collecting money, resources, and blueprints to craft upgrades to your car, like a crane to pick up objects, spices up the chaotic action. I have plenty left to play before giving it a full recommendation, but so far I\u2019m reveling in my new gig as the world\u2019s most destructive delivery boy \u2013 Marcus Stewart.<\/p>\n<article data-entity-type=\"file\" data-entity-uuid=\"3f6e76a2-c2bb-4eba-92a2-38121800f318\" data-embed-button=\"image_browser_uploader\" data-entity-embed-display=\"view_mode:file.body_default_rendered\" data-entity-embed-display-settings=\"{&quot;link_url&quot;:&quot;&quot;,&quot;link_target&quot;:0,&quot;link_original&quot;:0,&quot;image_source&quot;:&quot;&quot;,&quot;embed_source&quot;:0,&quot;image_caption&quot;:&quot;&quot;,&quot;embed_caption&quot;:0,&quot;content_warning&quot;:0}\" data-langcode=\"en\" class=\"embedded-entity\">\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-body-default-rendered\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2025\/05\/30\/45a02e5c\/despelote-1.jpg\" typeof=\"foaf:Image\" alt=\"\" class=\"image-style-body-default lazyload\"\/><\/p>\n<\/div><\/div>\n<\/div>\n<\/article>\n<h2>Despelote<\/h2>\n<p><em>Release: May 1 &#8211; Platforms: PS5, Xbox Series X\/S, PS4, Xbox One, PC<\/em><\/p>\n<p>One of the best things a game can do is expose me to places I previously had limited knowledge of. As someone largely unfamiliar with the culture of Ecuador, Despelote offers an enlightening slice-of-life look at the country in 2001 through the lens of soccer. As a young soccer-obsessed child, you\u2019ll experience life during an exciting few months for Ecuador as its national soccer team makes a surprise run to qualify to compete in its first World Cup.<\/p>\n<p>As you explore your neighborhood in first-person, often kicking around a soccer ball, you\u2019ll disobey your parents, goof off with friends, and annoy your teachers as your fantasies of becoming a star soccer player override your responsibilities. Seeing how the mere hope of a World Cup appearance uplifts an entire society is fascinating, even for someone like me who isn\u2019t into sports at all. Although I enjoyed the narrative, the gameplay falls short due to vague objectives, making it tricky to know what to do next or how to proceed. But Despelote\u2019s brevity (around 90 minutes) makes a breezy playthrough, and combined with the striking art direction, I\u2019m glad I took the time to enjoy this interactive semi-autobiographical tale. &#8211; Marcus Stewart<\/p>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Believe it or not, we play a lot of games here at Game Informer, but it isn\u2019t always easy getting our hands on everything, let alone finishing them and writing a proper review. We\u2019re always looking for more ways to point readers towards the most interesting games available \u2013 especially those that could easily slip [&hellip;]<\/p>\n","protected":false},"author":90,"featured_media":15340,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_uag_custom_page_level_css":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[161],"tags":[],"class_list":["post-15339","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-online-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Wreaking Havoc In Deliver At All Costs, Raising Cows in Cattle Country, And More New Games We Played This Month | Unlock Informed Choices with Us<\/title>\n<meta name=\"description\" content=\"With May winding down, check out our impressions of some of the smaller games 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