{"id":14632,"date":"2025-04-03T21:20:48","date_gmt":"2025-04-03T21:20:48","guid":{"rendered":"https:\/\/topat10.com\/?p=14632"},"modified":"2025-04-03T21:20:48","modified_gmt":"2025-04-03T21:20:48","slug":"we-played-with-the-nintendo-switch-2-its-refined-but-unsurprising","status":"publish","type":"post","link":"https:\/\/topat10.com\/?p=14632","title":{"rendered":"We Played With the Nintendo Switch 2. It\u2019s Refined but Unsurprising"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p><span class=\"lead-in-text-callout\">the naming of<\/span> <a href=\"https:\/\/www.wired.com\/review\/nintendo-switch-oled\/\">Nintendo\u2019s Switch<\/a> successor might seem like pretty straightforward choice, but developers say they spent years during the development process, brainstorming names and scrapping them. Eventually producer Kouichi Kawamoto, director Takuhiro Dohta, and technical director Tetsuya Sasaki landed on what was, for them, an unconventional route: <a href=\"https:\/\/www.wired.com\/story\/nintendo-switch-2-release-date-pre-orders\/\">the Switch 2<\/a>.<\/p>\n<p class=\"paywall\">They first discussed calling it the Super Nintendo Switch, Kawamoto told media during a private event held in New York City, paying homage to the jump from the original Nintendo to the Super Nintendo console\u2014but there was an important distinction. The NES and SNES do not share compatibility between their games.<\/p>\n<p class=\"paywall\">\u201cWe wanted to make sure that the name really reflected the idea that this is the latest Nintendo Switch, this is the latest standard, a new standard for what Nintendo Switch is,\u201d Kawamoto said.<\/p>\n<p class=\"paywall\">After a few hours spent with the hybrid handheld during a hands-on event, that description feels appropriate. The Switch 2 is not a leap forward, as the original Switch was from the Wii U, but rather a product of iteration. It\u2019s a collection of ideas and designs, refined, to create a product that feels both familiar and improved from its predecessor.<\/p>\n<figure class=\"AssetEmbedWrapper-eVDQiB byBkf asset-embed\">\n<div class=\"AssetEmbedAssetContainer-eJxoAx dBHGoQ asset-embed__asset-container\"><span class=\"SpanWrapper-umhxW kGxnNB responsive-asset AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset\"><picture class=\"ResponsiveImagePicture-cWuUZO dUOtEa AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset responsive-image\"><noscript><img decoding=\"async\" alt=\"Image may contain Accessories Jewelry Ring Person Electronics Mobile Phone Phone and Bracelet\" class=\"ResponsiveImageContainer-eybHBd fptoWY responsive-image__image lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/media.wired.com\/photos\/67ee6c49d4b1f02bba9ced08\/master\/w_1600%2Cc_limit\/DSC_3410.jpg\" data-sizes=\"auto\" data-srcset=\"https:\/\/media.wired.com\/photos\/67ee6c49d4b1f02bba9ced08\/master\/w_120,c_limit\/DSC_3410.jpg 120w, https:\/\/media.wired.com\/photos\/67ee6c49d4b1f02bba9ced08\/master\/w_240,c_limit\/DSC_3410.jpg 240w, https:\/\/media.wired.com\/photos\/67ee6c49d4b1f02bba9ced08\/master\/w_320,c_limit\/DSC_3410.jpg 320w, https:\/\/media.wired.com\/photos\/67ee6c49d4b1f02bba9ced08\/master\/w_640,c_limit\/DSC_3410.jpg 640w, https:\/\/media.wired.com\/photos\/67ee6c49d4b1f02bba9ced08\/master\/w_960,c_limit\/DSC_3410.jpg 960w, https:\/\/media.wired.com\/photos\/67ee6c49d4b1f02bba9ced08\/master\/w_1280,c_limit\/DSC_3410.jpg 1280w, https:\/\/media.wired.com\/photos\/67ee6c49d4b1f02bba9ced08\/master\/w_1600,c_limit\/DSC_3410.jpg 1600w\" sizes=\"100vw\"\/><\/noscript><\/picture><\/span><\/div>\n<div class=\"CaptionWrapper-jSZdqE fJvQtP caption AssetEmbedCaption-fNQBPI dDrfgT asset-embed__caption\" data-testid=\"caption-wrapper\"><span class=\"BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionText-bHjzlu iUEiRd kVUvEC iXWezO caption__text\"><\/p>\n<p><em>Mario Kart World<\/em> is the Switch 2\u2019s key launch game.<\/p>\n<p><\/span><span class=\"BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionCredit-ejegDm iUEiRd isTgyB fNaHcW caption__credit\">Photograph: Julian Chokkatu<\/span><\/div>\n<\/figure>\n<p class=\"paywall\">It\u2019s bigger. Nintendo has increased the handheld\u2019s size from the original 6.2-inch screen to a 7.9-inch LCD display and magnetized its Joy-Con controllers, which are also slightly longer to accommodate the change. In my hands, the difference was barely noticeable. The Switch 2 feels comfortable to hold and play as a handheld, neither too heavy nor too clunky; I\u2019ve had more difficult tactile upgrades with my iPhone.<\/p>\n<p class=\"paywall\">At the event, I played the newly announced <em>Mario Kart World<\/em> both on the console itself and on a TV with the Joy-Cons attached to a Joy-Con grip. I\u2019ve always preferred the original system\u2019s handheld mode, and the experience of playing on the Switch 2 is much the same.<\/p>\n<div data-testid=\"feature-large-callout\" class=\"CalloutFeatureLargeWrapper-cGjDsT fXVWFS\">\n<div class=\"GroupCalloutWrapper-bPWknp dhHsN callout callout--group callout--group-3\" data-testid=\"GroupCalloutWrapper\">\n<figure class=\"AssetEmbedWrapper-eVDQiB byBkf asset-embed callout--group-item callout--group-item-1\">\n<div class=\"AssetEmbedAssetContainer-eJxoAx dBHGoQ asset-embed__asset-container\"><span class=\"SpanWrapper-umhxW kGxnNB responsive-asset AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset\"><picture class=\"ResponsiveImagePicture-cWuUZO dUOtEa AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset responsive-image\"><noscript><img decoding=\"async\" alt=\"Image may contain Electronics Remote Control Mobile Phone Phone Person Computer and Tablet Computer\" class=\"ResponsiveImageContainer-eybHBd fptoWY responsive-image__image lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/media.wired.com\/photos\/67eda54c275923ec33845e04\/4:3\/w_1600%2Cc_limit\/Nintendo-Switch-2-Culture-DSC_3386.jpg\" data-sizes=\"auto\" data-srcset=\"https:\/\/media.wired.com\/photos\/67eda54c275923ec33845e04\/4:3\/w_120,c_limit\/Nintendo-Switch-2-Culture-DSC_3386.jpg 120w, https:\/\/media.wired.com\/photos\/67eda54c275923ec33845e04\/4:3\/w_240,c_limit\/Nintendo-Switch-2-Culture-DSC_3386.jpg 240w, https:\/\/media.wired.com\/photos\/67eda54c275923ec33845e04\/4:3\/w_320,c_limit\/Nintendo-Switch-2-Culture-DSC_3386.jpg 320w, https:\/\/media.wired.com\/photos\/67eda54c275923ec33845e04\/4:3\/w_640,c_limit\/Nintendo-Switch-2-Culture-DSC_3386.jpg 640w, https:\/\/media.wired.com\/photos\/67eda54c275923ec33845e04\/4:3\/w_960,c_limit\/Nintendo-Switch-2-Culture-DSC_3386.jpg 960w, https:\/\/media.wired.com\/photos\/67eda54c275923ec33845e04\/4:3\/w_1280,c_limit\/Nintendo-Switch-2-Culture-DSC_3386.jpg 1280w, https:\/\/media.wired.com\/photos\/67eda54c275923ec33845e04\/4:3\/w_1600,c_limit\/Nintendo-Switch-2-Culture-DSC_3386.jpg 1600w\" data-sizes=\"100vw\"\/><\/noscript><\/picture><\/span><\/div>\n<p><span class=\"BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionCredit-ejegDm iUEiRd isTgyB fNaHcW caption__credit\">Photograph: Julian Chokkatu<\/span><\/p>\n<\/figure>\n<figure class=\"AssetEmbedWrapper-eVDQiB byBkf asset-embed callout--group-item callout--group-item-2\">\n<div class=\"AssetEmbedAssetContainer-eJxoAx dBHGoQ asset-embed__asset-container\"><span class=\"SpanWrapper-umhxW kGxnNB responsive-asset AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset\"><picture class=\"ResponsiveImagePicture-cWuUZO dUOtEa AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset responsive-image\"><noscript><img decoding=\"async\" alt=\"Image may contain Electronics Mobile Phone Phone Baby Person Remote Control and Adult\" class=\"ResponsiveImageContainer-eybHBd fptoWY responsive-image__image lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/media.wired.com\/photos\/67eda54ef0abb0b4a20afa05\/4:3\/w_1600%2Cc_limit\/Nintendo-Switch-2-Culture-DSC_3391.jpg\" data-sizes=\"auto\" data-srcset=\"https:\/\/media.wired.com\/photos\/67eda54ef0abb0b4a20afa05\/4:3\/w_120,c_limit\/Nintendo-Switch-2-Culture-DSC_3391.jpg 120w, https:\/\/media.wired.com\/photos\/67eda54ef0abb0b4a20afa05\/4:3\/w_240,c_limit\/Nintendo-Switch-2-Culture-DSC_3391.jpg 240w, https:\/\/media.wired.com\/photos\/67eda54ef0abb0b4a20afa05\/4:3\/w_320,c_limit\/Nintendo-Switch-2-Culture-DSC_3391.jpg 320w, https:\/\/media.wired.com\/photos\/67eda54ef0abb0b4a20afa05\/4:3\/w_640,c_limit\/Nintendo-Switch-2-Culture-DSC_3391.jpg 640w, https:\/\/media.wired.com\/photos\/67eda54ef0abb0b4a20afa05\/4:3\/w_960,c_limit\/Nintendo-Switch-2-Culture-DSC_3391.jpg 960w, https:\/\/media.wired.com\/photos\/67eda54ef0abb0b4a20afa05\/4:3\/w_1280,c_limit\/Nintendo-Switch-2-Culture-DSC_3391.jpg 1280w, https:\/\/media.wired.com\/photos\/67eda54ef0abb0b4a20afa05\/4:3\/w_1600,c_limit\/Nintendo-Switch-2-Culture-DSC_3391.jpg 1600w\" data-sizes=\"100vw\"\/><\/noscript><\/picture><\/span><\/div>\n<p><span class=\"BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionCredit-ejegDm iUEiRd isTgyB fNaHcW caption__credit\">Photograph: Julian Chokkatu<\/span><\/p>\n<\/figure>\n<figure class=\"AssetEmbedWrapper-eVDQiB byBkf asset-embed callout--group-item callout--group-item-3\">\n<div class=\"AssetEmbedAssetContainer-eJxoAx dBHGoQ asset-embed__asset-container\"><span class=\"SpanWrapper-umhxW kGxnNB responsive-asset AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset\"><picture class=\"ResponsiveImagePicture-cWuUZO dUOtEa AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset responsive-image\"><noscript><img decoding=\"async\" alt=\"Image may contain Electronics Phone Mobile Phone and Person\" class=\"ResponsiveImageContainer-eybHBd fptoWY responsive-image__image lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/media.wired.com\/photos\/67eda54cabcd80209f2c63fc\/4:3\/w_1600%2Cc_limit\/Nintendo-Switch-2-Culture-DSC_3379.jpg\" data-sizes=\"auto\" data-srcset=\"https:\/\/media.wired.com\/photos\/67eda54cabcd80209f2c63fc\/4:3\/w_120,c_limit\/Nintendo-Switch-2-Culture-DSC_3379.jpg 120w, https:\/\/media.wired.com\/photos\/67eda54cabcd80209f2c63fc\/4:3\/w_240,c_limit\/Nintendo-Switch-2-Culture-DSC_3379.jpg 240w, https:\/\/media.wired.com\/photos\/67eda54cabcd80209f2c63fc\/4:3\/w_320,c_limit\/Nintendo-Switch-2-Culture-DSC_3379.jpg 320w, https:\/\/media.wired.com\/photos\/67eda54cabcd80209f2c63fc\/4:3\/w_640,c_limit\/Nintendo-Switch-2-Culture-DSC_3379.jpg 640w, https:\/\/media.wired.com\/photos\/67eda54cabcd80209f2c63fc\/4:3\/w_960,c_limit\/Nintendo-Switch-2-Culture-DSC_3379.jpg 960w, https:\/\/media.wired.com\/photos\/67eda54cabcd80209f2c63fc\/4:3\/w_1280,c_limit\/Nintendo-Switch-2-Culture-DSC_3379.jpg 1280w, https:\/\/media.wired.com\/photos\/67eda54cabcd80209f2c63fc\/4:3\/w_1600,c_limit\/Nintendo-Switch-2-Culture-DSC_3379.jpg 1600w\" data-sizes=\"100vw\"\/><\/noscript><\/picture><\/span><\/div>\n<p><span class=\"BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionCredit-ejegDm iUEiRd isTgyB fNaHcW caption__credit\">Photograph: Julian Chokkatu<\/span><\/p>\n<\/figure>\n<\/div>\n<\/div>\n<p class=\"paywall\">The biggest change to the Joy-Con functionality is its new mouse-like mode. While the previous system\u2019s Joy-Cons slid off the handheld, those on the Switch 2 are magnetic; by clicking a release button on the controller\u2019s back, they snap off. To reattach, you simply snap them back on with a very satisfying click. But once detached from the handheld, both can be used, separately or together, as an impromptu mouse by placing them onto a surface at the point they\u2019d typically attach.<\/p>\n<p class=\"paywall\">My experience with the mouse functionality was a little hit or miss. I played two games which used it: <em>Drag x Drive<\/em>, a wheelchair basketball game, and <em>Metroid 4: Beyond<\/em>. <em>Drag x Drive<\/em>, announced at the event for a summer release, uses both Joy-Cons simultaneously, with the left and right controls corresponding to their respective wheel. To move, you push the Joy-Cons against whatever surface you can find\u2014Nintendo set up a large, flat table for the demo, but they also worked well on the surface of my clothes, including tights, which means your lap will do in a pinch.<\/p>\n<div class=\"GenericCalloutWrapper-tojWn dePdgY callout--has-top-border\" data-testid=\"GenericCallout\">\n<div class=\"GroupCalloutWrapper-bPWknp dhHsN callout callout--group callout--group-2\" data-testid=\"GroupCalloutWrapper\">\n<figure class=\"AssetEmbedWrapper-eVDQiB byBkf asset-embed callout--group-item callout--group-item-1\">\n<div class=\"AssetEmbedAssetContainer-eJxoAx dBHGoQ asset-embed__asset-container\"><span class=\"SpanWrapper-umhxW kGxnNB responsive-asset AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset\"><picture class=\"ResponsiveImagePicture-cWuUZO dUOtEa AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset responsive-image\">\n<div data-testid=\"aspect-ratio-container\" class=\"AspectRatioContainer-bJHpJz IwiqM\">\n<div class=\"aspect-ratio--overlay-container\"><noscript><source media=\"(max-width: 767px)\" srcset=\"https:\/\/media.wired.com\/photos\/67ee6b5aa026b32534d5b518\/master\/w_120,c_limit\/DSC_3438.jpg 120w, https:\/\/media.wired.com\/photos\/67ee6b5aa026b32534d5b518\/master\/w_240,c_limit\/DSC_3438.jpg 240w, https:\/\/media.wired.com\/photos\/67ee6b5aa026b32534d5b518\/master\/w_320,c_limit\/DSC_3438.jpg 320w, https:\/\/media.wired.com\/photos\/67ee6b5aa026b32534d5b518\/master\/w_640,c_limit\/DSC_3438.jpg 640w\" data-sizes=\"100vw\"\/><source media=\"(min-width: 768px)\" srcset=\"https:\/\/media.wired.com\/photos\/67ee6b5aa026b32534d5b518\/125:94\/w_120,c_limit\/DSC_3438.jpg 120w, https:\/\/media.wired.com\/photos\/67ee6b5aa026b32534d5b518\/125:94\/w_240,c_limit\/DSC_3438.jpg 240w, https:\/\/media.wired.com\/photos\/67ee6b5aa026b32534d5b518\/125:94\/w_320,c_limit\/DSC_3438.jpg 320w, https:\/\/media.wired.com\/photos\/67ee6b5aa026b32534d5b518\/125:94\/w_640,c_limit\/DSC_3438.jpg 640w, https:\/\/media.wired.com\/photos\/67ee6b5aa026b32534d5b518\/125:94\/w_960,c_limit\/DSC_3438.jpg 960w, https:\/\/media.wired.com\/photos\/67ee6b5aa026b32534d5b518\/125:94\/w_1280,c_limit\/DSC_3438.jpg 1280w, https:\/\/media.wired.com\/photos\/67ee6b5aa026b32534d5b518\/125:94\/w_1600,c_limit\/DSC_3438.jpg 1600w\" data-sizes=\"100vw\"\/><img decoding=\"async\" alt=\"Image may contain Adult Person Car Transportation Vehicle Motorcycle Computer Hardware Electronics and Hardware\" class=\"ResponsiveImageContainer-eybHBd fptoWY responsive-image__image lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/media.wired.com\/photos\/67ee6b5aa026b32534d5b518\/125:94\/w_1600%2Cc_limit\/DSC_3438.jpg\"\/><\/noscript><\/div>\n<\/div>\n<\/picture><\/span><\/div>\n<div class=\"CaptionWrapper-jSZdqE fJvQtP caption AssetEmbedCaption-fNQBPI dDrfgT asset-embed__caption\" data-testid=\"caption-wrapper\"><span class=\"BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionText-bHjzlu iUEiRd kVUvEC iXWezO caption__text\"><\/p>\n<p><em>Drag x Drive<\/em> is \u2026 tiring.<\/p>\n<p><\/span><span class=\"BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionCredit-ejegDm iUEiRd isTgyB fNaHcW caption__credit\">Photograph: Julian Chokkatu<\/span><\/div>\n<\/figure>\n<figure class=\"AssetEmbedWrapper-eVDQiB byBkf asset-embed callout--group-item callout--group-item-2\">\n<div class=\"AssetEmbedAssetContainer-eJxoAx dBHGoQ asset-embed__asset-container\"><span class=\"SpanWrapper-umhxW kGxnNB responsive-asset AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset\"><picture class=\"ResponsiveImagePicture-cWuUZO dUOtEa AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset responsive-image\">\n<div data-testid=\"aspect-ratio-container\" class=\"AspectRatioContainer-bJHpJz ijUvlx\">\n<div class=\"aspect-ratio--overlay-container\"><noscript><source media=\"(max-width: 767px)\" srcset=\"https:\/\/media.wired.com\/photos\/67ee6b264318581cf57bf35c\/master\/w_120,c_limit\/DSC_3402.jpg 120w, https:\/\/media.wired.com\/photos\/67ee6b264318581cf57bf35c\/master\/w_240,c_limit\/DSC_3402.jpg 240w, https:\/\/media.wired.com\/photos\/67ee6b264318581cf57bf35c\/master\/w_320,c_limit\/DSC_3402.jpg 320w, https:\/\/media.wired.com\/photos\/67ee6b264318581cf57bf35c\/master\/w_640,c_limit\/DSC_3402.jpg 640w\" data-sizes=\"100vw\"\/><source media=\"(min-width: 768px)\" srcset=\"https:\/\/media.wired.com\/photos\/67ee6b264318581cf57bf35c\/125:94\/w_120,c_limit\/DSC_3402.jpg 120w, https:\/\/media.wired.com\/photos\/67ee6b264318581cf57bf35c\/125:94\/w_240,c_limit\/DSC_3402.jpg 240w, https:\/\/media.wired.com\/photos\/67ee6b264318581cf57bf35c\/125:94\/w_320,c_limit\/DSC_3402.jpg 320w, https:\/\/media.wired.com\/photos\/67ee6b264318581cf57bf35c\/125:94\/w_640,c_limit\/DSC_3402.jpg 640w, https:\/\/media.wired.com\/photos\/67ee6b264318581cf57bf35c\/125:94\/w_960,c_limit\/DSC_3402.jpg 960w, https:\/\/media.wired.com\/photos\/67ee6b264318581cf57bf35c\/125:94\/w_1280,c_limit\/DSC_3402.jpg 1280w, https:\/\/media.wired.com\/photos\/67ee6b264318581cf57bf35c\/125:94\/w_1600,c_limit\/DSC_3402.jpg 1600w\" data-sizes=\"100vw\"\/><img decoding=\"async\" alt=\"Image may contain Baby and Person\" class=\"ResponsiveImageContainer-eybHBd fptoWY responsive-image__image lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/media.wired.com\/photos\/67ee6b264318581cf57bf35c\/125:94\/w_1600%2Cc_limit\/DSC_3402.jpg\"\/><\/noscript><\/div>\n<\/div>\n<\/picture><\/span><\/div>\n<div class=\"CaptionWrapper-jSZdqE fJvQtP caption AssetEmbedCaption-fNQBPI dDrfgT asset-embed__caption\" data-testid=\"caption-wrapper\"><span class=\"BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionText-bHjzlu iUEiRd kVUvEC iXWezO caption__text\"><\/p>\n<p>Using the Joy-Con 2 in mouse mode.<\/p>\n<p><\/span><span class=\"BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionCredit-ejegDm iUEiRd isTgyB fNaHcW caption__credit\">Photograph: Julian Chokkatu<\/span><\/div>\n<\/figure>\n<\/div>\n<\/div>\n<p class=\"paywall\">The game requires constant motion with the Joy-Cons, whether you\u2019re sliding them across whatever available surface you\u2019ve got to weave across the court, spinning your virtual wheels to do tricks, or taking aim for a shot by flipping your hand in the air. <em>Technically<\/em>, this all works just fine. But physically, it&#8217;s tiring. My arms got sore quickly, and unless I decide to suddenly get very good at pilates, I can\u2019t imagine long play sessions.<\/p>\n<p class=\"paywall\"><em>Metroid 4: Beyond<\/em>\u2019s experience was a far better one. As an admittedly terrible shot, my aim on a typical controller could use some work, and with the Joy-Cons detached and free to wave around, I\u2019m even worse. With the new mouse functionality, however, I was able to use the right Joy-Con on a table to steady my wobbling and actually hit my targets.<\/p>\n<p class=\"paywall\">Most impressive about the experience was being able to seamlessly switch from regular Joy-Con controls to the mouse functionality. But according to director Takuhiro Dohta, during a developer roundtable held with press, how players are able to use the feature is all down to the game. \u201cWe wanted that to be an available option for developers to explore,\u201d Dohta said. \u201cIf a [developer] decides that it&#8217;s actually better to have a setting or a switch that turns it from mouse control to Joy-Con control, that&#8217;s also available.\u201d<\/p>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>the naming of Nintendo\u2019s Switch successor might seem like pretty straightforward choice, but developers say they spent years during the development process, brainstorming names and scrapping them. Eventually producer Kouichi Kawamoto, director Takuhiro Dohta, and technical director Tetsuya Sasaki landed on what was, for them, an unconventional route: the Switch 2. They first discussed calling [&hellip;]<\/p>\n","protected":false},"author":347,"featured_media":14633,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_uag_custom_page_level_css":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[703],"tags":[953,309,1634,746],"class_list":["post-14632","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-technology","tag-console-games","tag-nintendo","tag-portable-gaming","tag-video-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>We Played With the Nintendo Switch 2. It\u2019s Refined but Unsurprising | Unlock Informed Choices with Us<\/title>\n<meta name=\"description\" content=\"Nintendo\u2019s pricey new Switch 2 has been updated to create a product that feels both familiar and improved. WIRED spent some time with it.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/topat10.com\/?p=14632\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"We Played With the Nintendo Switch 2. It\u2019s Refined but Unsurprising | Unlock Informed Choices with Us\" \/>\n<meta property=\"og:description\" content=\"Nintendo\u2019s pricey new Switch 2 has been updated to create a product that feels both familiar and improved. 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