{"id":14135,"date":"2025-02-16T03:36:40","date_gmt":"2025-02-16T03:36:40","guid":{"rendered":"https:\/\/topat10.com\/?p=14135"},"modified":"2025-02-16T03:36:40","modified_gmt":"2025-02-16T03:36:40","slug":"director-of-the-game-avowed-says-ai-cant-replace-human-creativity","status":"publish","type":"post","link":"https:\/\/topat10.com\/?p=14135","title":{"rendered":"Director of the Game \u2018Avowed\u2019 Says AI Can\u2019t Replace Human Creativity"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<figure class=\"CneAudioEmbedFigure-bRoyFa cjLQOE\"\/>\n<p class=\"paywall\"><span class=\"lead-in-text-callout\">As the video<\/span> games industry continues to face massive layoffs, narrative jobs are taking the <a data-offer-url=\"https:\/\/www.pcgamer.com\/gaming-industry\/its-still-grim-out-there-even-if-you-arent-aaa-industry-report-claims-that-1-in-10-respondents-were-laid-off-in-2024-with-narrative-roles-taking-the-biggest-overall-hit\/\" class=\"external-link\" data-event-click=\"{&quot;element&quot;:&quot;ExternalLink&quot;,&quot;outgoingURL&quot;:&quot;https:\/\/www.pcgamer.com\/gaming-industry\/its-still-grim-out-there-even-if-you-arent-aaa-industry-report-claims-that-1-in-10-respondents-were-laid-off-in-2024-with-narrative-roles-taking-the-biggest-overall-hit\/&quot;}\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/its-still-grim-out-there-even-if-you-arent-aaa-industry-report-claims-that-1-in-10-respondents-were-laid-off-in-2024-with-narrative-roles-taking-the-biggest-overall-hit\/\" rel=\"nofollow noopener\" target=\"_blank\">biggest hit<\/a>. The industry\u2019s job cuts over the past couple of years\u2014more than 30,000 roles were eliminated in 2023 and 2024\u2014disproportionately affected narrative designers, the creative professionals who craft the story elements of the game and give a title its emotional punch.<\/p>\n<p class=\"paywall\">Even the director of the game <em><a data-offer-url=\"https:\/\/store.steampowered.com\/app\/2457220\/Avowed\/\" class=\"external-link\" data-event-click=\"{&quot;element&quot;:&quot;ExternalLink&quot;,&quot;outgoingURL&quot;:&quot;https:\/\/store.steampowered.com\/app\/2457220\/Avowed\/&quot;}\" href=\"https:\/\/store.steampowered.com\/app\/2457220\/Avowed\/\" rel=\"nofollow noopener\" target=\"_blank\">Avowed<\/a>,<\/em> Carrie Patel\u2014a successful author and narrative developer with over a decade of experience at the game studio <a data-offer-url=\"https:\/\/www.obsidian.net\/\" class=\"external-link\" data-event-click=\"{&quot;element&quot;:&quot;ExternalLink&quot;,&quot;outgoingURL&quot;:&quot;https:\/\/www.obsidian.net\/&quot;}\" href=\"https:\/\/www.obsidian.net\/\" rel=\"nofollow noopener\" target=\"_blank\">Obsidian Entertainment<\/a>\u2014feels lucky she was able to start her career years ago. She can\u2019t imagine trying to break into the industry under today\u2019s conditions.<\/p>\n<p class=\"paywall\">\u201cIt just seems to be harder and harder to find a path in,\u201d Patel says. \u201cI&#8217;ve heard colleagues hired within the last three or five years say essentially the same thing.\u201d<\/p>\n<p class=\"paywall\">Patel has been with Obsidian since 2013, when she started as a narrative designer on the first <em>Pillars of Eternity<\/em>, a role-playing game <a href=\"https:\/\/www.wired.com\/2015\/03\/pillars-of-eternity\/\">released in 2015<\/a>. She was narrative colead on the 2018 sequel, <a href=\"https:\/\/www.wired.com\/story\/pillars-of-eternity-2-deadfire-tabletop-gaming\/\"><em>Pillars of Eternity II: Deadfire<\/em><\/a>, and went on to work on the narrative design for 2019\u2019s <a href=\"https:\/\/www.wired.com\/story\/the-outer-worlds-review\/\"><em>The Outer Worlds<\/em><\/a>.<\/p>\n<p class=\"paywall\"><em>Avowed<\/em>, a first-person fantasy RPG set in the same universe as Obsidian\u2019s acclaimed <em>Pillars of Eternity<\/em> series, is available today on Windows PC and Xbox Series X via early access. The game\u2019s official launch is Tuesday, February 18.<\/p>\n<p class=\"paywall\">Patel is excited to launch a title with a rich, immersive story\u2014especially as the talent required to make such a game becomes more scarce in the industry. \u201cI think RPGs, especially the kind we make, give players an opportunity to show that they&#8217;re excited about games that are deep, nuanced, and respect their time,\u201d she says.<\/p>\n<p class=\"paywall\">Part of Obsidian\u2019s storytelling success has been its unwillingness to rely on artificial intelligence. \u201cGood game stories are going to be written by good narrative designers,\u201d Patel says. AI use at studios has grown over the past few years; a survey of industry workers <a href=\"https:\/\/www.wired.com\/story\/video-game-industry-artificial-intelligence-developers\/\">published earlier this year<\/a> reported that 52 percent of respondents said they worked at companies using generative AI to develop games.<\/p>\n<div class=\"GroupCalloutWrapper-bPWknp dhHsN callout callout--group callout--group-2\" data-testid=\"GroupCalloutWrapper\">\n<figure class=\"AssetEmbedWrapper-eVDQiB byBkf asset-embed callout--group-item callout--group-item-1\">\n<div class=\"AssetEmbedAssetContainer-eJxoAx dBHGoQ asset-embed__asset-container\"><span class=\"SpanWrapper-umhxW kGxnNB responsive-asset AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset\"><picture class=\"ResponsiveImagePicture-cWuUZO dUOtEa AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset responsive-image\"><noscript><img decoding=\"async\" alt=\"Image may contain Outdoors and Nature\" class=\"ResponsiveImageContainer-eybHBd fptoWY responsive-image__image lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/media.wired.com\/photos\/67abf10eb48186f715a700d8\/master\/w_1600%2Cc_limit\/Carrie-Patel-avowed-Culture-scmwmk.png\" data-sizes=\"auto\" data-srcset=\"https:\/\/media.wired.com\/photos\/67abf10eb48186f715a700d8\/master\/w_120,c_limit\/Carrie-Patel-avowed-Culture-scmwmk.png 120w, https:\/\/media.wired.com\/photos\/67abf10eb48186f715a700d8\/master\/w_240,c_limit\/Carrie-Patel-avowed-Culture-scmwmk.png 240w, https:\/\/media.wired.com\/photos\/67abf10eb48186f715a700d8\/master\/w_320,c_limit\/Carrie-Patel-avowed-Culture-scmwmk.png 320w, https:\/\/media.wired.com\/photos\/67abf10eb48186f715a700d8\/master\/w_640,c_limit\/Carrie-Patel-avowed-Culture-scmwmk.png 640w, https:\/\/media.wired.com\/photos\/67abf10eb48186f715a700d8\/master\/w_960,c_limit\/Carrie-Patel-avowed-Culture-scmwmk.png 960w, https:\/\/media.wired.com\/photos\/67abf10eb48186f715a700d8\/master\/w_1280,c_limit\/Carrie-Patel-avowed-Culture-scmwmk.png 1280w, https:\/\/media.wired.com\/photos\/67abf10eb48186f715a700d8\/master\/w_1600,c_limit\/Carrie-Patel-avowed-Culture-scmwmk.png 1600w\" sizes=\"100vw\"\/><\/noscript><\/picture><\/span><\/div>\n<div class=\"CaptionWrapper-jSZdqE fJvQtP caption AssetEmbedCaption-fNQBPI dDrfgT asset-embed__caption\" data-testid=\"caption-wrapper\"><span class=\"BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionText-bHjzlu iUEiRd kVUvEC iXWezO caption__text\"><\/p>\n<p>Scenes from <em>Avowed<\/em>.<\/p>\n<p><\/span><span class=\"BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionCredit-ejegDm iUEiRd isTgyB fNaHcW caption__credit\">Courtesy of Obsidian Entertainment<\/span><\/div>\n<\/figure>\n<figure class=\"AssetEmbedWrapper-eVDQiB byBkf asset-embed callout--group-item callout--group-item-2\">\n<div class=\"AssetEmbedAssetContainer-eJxoAx dBHGoQ asset-embed__asset-container\"><span class=\"SpanWrapper-umhxW kGxnNB responsive-asset AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset\"><picture class=\"ResponsiveImagePicture-cWuUZO dUOtEa AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset responsive-image\"><noscript><img decoding=\"async\" alt=\"Image may contain Adult and Person\" class=\"ResponsiveImageContainer-eybHBd fptoWY responsive-image__image lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/media.wired.com\/photos\/67abf10f84ce1bc71a307eee\/master\/w_1600%2Cc_limit\/Carrie-Patel-avowed-Culture-scq6wn.png\" data-sizes=\"auto\" data-srcset=\"https:\/\/media.wired.com\/photos\/67abf10f84ce1bc71a307eee\/master\/w_120,c_limit\/Carrie-Patel-avowed-Culture-scq6wn.png 120w, https:\/\/media.wired.com\/photos\/67abf10f84ce1bc71a307eee\/master\/w_240,c_limit\/Carrie-Patel-avowed-Culture-scq6wn.png 240w, https:\/\/media.wired.com\/photos\/67abf10f84ce1bc71a307eee\/master\/w_320,c_limit\/Carrie-Patel-avowed-Culture-scq6wn.png 320w, https:\/\/media.wired.com\/photos\/67abf10f84ce1bc71a307eee\/master\/w_640,c_limit\/Carrie-Patel-avowed-Culture-scq6wn.png 640w, https:\/\/media.wired.com\/photos\/67abf10f84ce1bc71a307eee\/master\/w_960,c_limit\/Carrie-Patel-avowed-Culture-scq6wn.png 960w, https:\/\/media.wired.com\/photos\/67abf10f84ce1bc71a307eee\/master\/w_1280,c_limit\/Carrie-Patel-avowed-Culture-scq6wn.png 1280w, https:\/\/media.wired.com\/photos\/67abf10f84ce1bc71a307eee\/master\/w_1600,c_limit\/Carrie-Patel-avowed-Culture-scq6wn.png 1600w\" data-sizes=\"100vw\"\/><\/noscript><\/picture><\/span><\/div>\n<div class=\"CaptionWrapper-jSZdqE fJvQtP caption AssetEmbedCaption-fNQBPI dDrfgT asset-embed__caption\" data-testid=\"caption-wrapper\"><span class=\"BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionText-bHjzlu iUEiRd kVUvEC iXWezO caption__text\"><\/p>\n<p>The game gets an early release today.<\/p>\n<p><\/span><span class=\"BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionCredit-ejegDm iUEiRd isTgyB fNaHcW caption__credit\">Courtesy of Obsidian Entertainment<\/span><\/div>\n<\/figure>\n<\/div>\n<p class=\"paywall\">Despite corporate interest in the tech, however, game makers are less positive about AI than they have been in past years. \u201cI don&#8217;t think any technology is going to replace human creativity,\u201d Patel says. \u201cI think what makes our games special, our stories special, and our dialogs and characters special, are things that I haven&#8217;t seen any AI replicate.\u201d Other developers are certainly trying. Last March, Ubisoft showcased a <a href=\"https:\/\/www.wired.com\/story\/artificial-intelligence-ai-non-player-characters-npcs-future\/\">conversational generative AI prototype<\/a> that allows players to voice-chat with a non-player character.<\/p>\n<p class=\"paywall\">Patel feels encouraged by the reception to games with intricate narratives like <a href=\"https:\/\/www.wired.com\/review\/baldurs-gate-3-review\/\"><em>Baldur\u2019s Gate 3<\/em><\/a>, which speaks to there being \u201can audience for these thoughtful, sometimes complex games.\u201d<\/p>\n<p class=\"paywall\">\u201cOur goal has never been to make the longest game you&#8217;re going to spend hundreds of hours in,\u201d Patel says. \u201cOur goal has always been to make a really great game that gives you an adventure that you feel like you&#8217;re at the center of in this immersive new world.\u201d<\/p>\n<div class=\"GroupCalloutWrapper-bPWknp dhHsN callout callout--group callout--group-2\" data-testid=\"GroupCalloutWrapper\">\n<figure class=\"AssetEmbedWrapper-eVDQiB byBkf asset-embed callout--group-item callout--group-item-1\">\n<div class=\"AssetEmbedAssetContainer-eJxoAx dBHGoQ asset-embed__asset-container\"><span class=\"SpanWrapper-umhxW kGxnNB responsive-asset AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset\"><picture class=\"ResponsiveImagePicture-cWuUZO dUOtEa AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset responsive-image\"><noscript><img decoding=\"async\" alt=\"Image may contain Person Skin Tattoo Adult Clothing and Costume\" class=\"ResponsiveImageContainer-eybHBd fptoWY responsive-image__image lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/media.wired.com\/photos\/67abf10f875b412648570e59\/master\/w_1600%2Cc_limit\/Carrie-Patel-avowed-Culture-scq6wo.png\" data-sizes=\"auto\" data-srcset=\"https:\/\/media.wired.com\/photos\/67abf10f875b412648570e59\/master\/w_120,c_limit\/Carrie-Patel-avowed-Culture-scq6wo.png 120w, https:\/\/media.wired.com\/photos\/67abf10f875b412648570e59\/master\/w_240,c_limit\/Carrie-Patel-avowed-Culture-scq6wo.png 240w, https:\/\/media.wired.com\/photos\/67abf10f875b412648570e59\/master\/w_320,c_limit\/Carrie-Patel-avowed-Culture-scq6wo.png 320w, https:\/\/media.wired.com\/photos\/67abf10f875b412648570e59\/master\/w_640,c_limit\/Carrie-Patel-avowed-Culture-scq6wo.png 640w, https:\/\/media.wired.com\/photos\/67abf10f875b412648570e59\/master\/w_960,c_limit\/Carrie-Patel-avowed-Culture-scq6wo.png 960w, https:\/\/media.wired.com\/photos\/67abf10f875b412648570e59\/master\/w_1280,c_limit\/Carrie-Patel-avowed-Culture-scq6wo.png 1280w, https:\/\/media.wired.com\/photos\/67abf10f875b412648570e59\/master\/w_1600,c_limit\/Carrie-Patel-avowed-Culture-scq6wo.png 1600w\" data-sizes=\"100vw\"\/><\/noscript><\/picture><\/span><\/div>\n<div class=\"CaptionWrapper-jSZdqE fJvQtP caption AssetEmbedCaption-fNQBPI dDrfgT asset-embed__caption\" data-testid=\"caption-wrapper\"><span class=\"BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionText-bHjzlu iUEiRd kVUvEC iXWezO caption__text\"><\/p>\n<p><em>Avowed<\/em>&#8216;s general release is on February 18.<\/p>\n<p><\/span><span class=\"BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionCredit-ejegDm iUEiRd isTgyB fNaHcW caption__credit\">Courtesy of Obsidian Entertainment<\/span><\/div>\n<\/figure>\n<figure class=\"AssetEmbedWrapper-eVDQiB byBkf asset-embed callout--group-item callout--group-item-2\">\n<div class=\"AssetEmbedAssetContainer-eJxoAx dBHGoQ asset-embed__asset-container\"><span class=\"SpanWrapper-umhxW kGxnNB responsive-asset AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset\"><picture class=\"ResponsiveImagePicture-cWuUZO dUOtEa AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset responsive-image\"><noscript><img decoding=\"async\" alt=\"Image may contain Nature Outdoors Scenery Flare Light Landscape Field Grassland Plateau Sky and Countryside\" class=\"ResponsiveImageContainer-eybHBd fptoWY responsive-image__image lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/media.wired.com\/photos\/67abf10e69e36f4e1d018feb\/master\/w_1600%2Cc_limit\/Carrie-Patel-avowed-Culture-scmwmp.png\" data-sizes=\"auto\" data-srcset=\"https:\/\/media.wired.com\/photos\/67abf10e69e36f4e1d018feb\/master\/w_120,c_limit\/Carrie-Patel-avowed-Culture-scmwmp.png 120w, https:\/\/media.wired.com\/photos\/67abf10e69e36f4e1d018feb\/master\/w_240,c_limit\/Carrie-Patel-avowed-Culture-scmwmp.png 240w, https:\/\/media.wired.com\/photos\/67abf10e69e36f4e1d018feb\/master\/w_320,c_limit\/Carrie-Patel-avowed-Culture-scmwmp.png 320w, https:\/\/media.wired.com\/photos\/67abf10e69e36f4e1d018feb\/master\/w_640,c_limit\/Carrie-Patel-avowed-Culture-scmwmp.png 640w, https:\/\/media.wired.com\/photos\/67abf10e69e36f4e1d018feb\/master\/w_960,c_limit\/Carrie-Patel-avowed-Culture-scmwmp.png 960w, https:\/\/media.wired.com\/photos\/67abf10e69e36f4e1d018feb\/master\/w_1280,c_limit\/Carrie-Patel-avowed-Culture-scmwmp.png 1280w, https:\/\/media.wired.com\/photos\/67abf10e69e36f4e1d018feb\/master\/w_1600,c_limit\/Carrie-Patel-avowed-Culture-scmwmp.png 1600w\" data-sizes=\"100vw\"\/><\/noscript><\/picture><\/span><\/div>\n<div class=\"CaptionWrapper-jSZdqE fJvQtP caption AssetEmbedCaption-fNQBPI dDrfgT asset-embed__caption\" data-testid=\"caption-wrapper\"><span class=\"BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionText-bHjzlu iUEiRd kVUvEC iXWezO caption__text\"><\/p>\n<p>It takes place in the <em>Pillars of Eternity<\/em> universe.<\/p>\n<p><\/span><span class=\"BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionCredit-ejegDm iUEiRd isTgyB fNaHcW caption__credit\">Courtesy of Obsidian Entertainment<\/span><\/div>\n<\/figure>\n<\/div>\n<p class=\"paywall\">While Patel says every team\u2019s culture will be a little different, depending on who\u2019s on it, strong leadership is key. It\u2019s important to have \u201cenough decisiveness to drive the project toward completion, to give people clarity about what they&#8217;re doing.\u201d That still means being open to feedback about what\u2019s working, or not. \u201cYou want a team to be an organism that is always improving,\u201d she says.<\/p>\n<p class=\"paywall\">Less effective: <a href=\"https:\/\/www.wired.com\/story\/power-dressing-silicon-valleys-macho-makeover-is-a-warning-not-a-trend\/\">attitudes like those of Meta CEO<\/a> Mark Zuckerberg, who recently said that companies need more \u201c<a data-offer-url=\"https:\/\/www.thecut.com\/article\/mark-zuckerberg-thinks-companies-need-masculine-energy.html\" class=\"external-link\" data-event-click=\"{&quot;element&quot;:&quot;ExternalLink&quot;,&quot;outgoingURL&quot;:&quot;https:\/\/www.thecut.com\/article\/mark-zuckerberg-thinks-companies-need-masculine-energy.html&quot;}\" href=\"https:\/\/www.thecut.com\/article\/mark-zuckerberg-thinks-companies-need-masculine-energy.html\" rel=\"nofollow noopener\" target=\"_blank\">masculine energy<\/a>\u201d in their workplace. As tech companies roll back their programs supporting diversity, equity, and inclusion, and politicians take aim at policies that assist marginalized communities, Patel\u2019s leadership and attitude are firmly the opposite of \u201cmasculine energy.\u201d<\/p>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>As the video games industry continues to face massive layoffs, narrative jobs are taking the biggest hit. The industry\u2019s job cuts over the past couple of years\u2014more than 30,000 roles were eliminated in 2023 and 2024\u2014disproportionately affected narrative designers, the creative professionals who craft the story elements of the game and give a title its [&hellip;]<\/p>\n","protected":false},"author":347,"featured_media":14136,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_uag_custom_page_level_css":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[703],"tags":[928,1604,952,2882,746,428],"class_list":["post-14135","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-technology","tag-artificial-intelligence","tag-gaming-culture","tag-pc-games","tag-rpgs","tag-video-games","tag-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Director of the Game \u2018Avowed\u2019 Says AI Can\u2019t Replace Human Creativity | Unlock Informed Choices with Us<\/title>\n<meta name=\"description\" content=\"\u201cGood game stories are going to be written by good narrative designers,\u201d says Obsidian\u2019s Carrie Patel. The new fantasy RPG she helmed gets an early release today.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/topat10.com\/?p=14135\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Director of the Game \u2018Avowed\u2019 Says AI Can\u2019t Replace Human Creativity | Unlock Informed Choices with Us\" \/>\n<meta property=\"og:description\" content=\"\u201cGood game stories are going to be written by good narrative designers,\u201d says Obsidian\u2019s Carrie Patel. 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