{"id":10776,"date":"2024-04-30T01:35:47","date_gmt":"2024-04-30T01:35:47","guid":{"rendered":"https:\/\/topat10.com\/?p=10776"},"modified":"2024-04-30T01:35:47","modified_gmt":"2024-04-30T01:35:47","slug":"sea-of-thieves-retrospective-life-at-sea","status":"publish","type":"post","link":"https:\/\/topat10.com\/?p=10776","title":{"rendered":"Sea of Thieves Retrospective &#8211; Life At Sea"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p>Introduction<\/p>\n<p>When it launched in 2018, many players embraced the pirate life fantasy Sea of Thieves developer Rare had delivered, but many others were not sure what to do with the game. Sea of Thieves\u2019 critical reception was tepid. At the time, <a href=\"https:\/\/www.gameinformer.com\/games\/sea_of_thieves\/b\/xboxone\/archive\/2018\/03\/23\/game-informer-sea-of-thieves-xbox-one-review.aspx\">imprudent and foolish reviewers<\/a> wrote things like, \u201cThe core mechanics of an innovative co-op journey can be found here, but the carrot being held out in front of your ship is unfortunately small and unappetizing,\u201d and, \u201cMany elements of the experience left me wanting, even when it delivered on the pirate life.\u201d Since then, however, Rare and its Sea of Thieves team have pushed the game into a phenomenon with players of all ages taking to the seas to tell pirate stories together. \u201cIt\u2019s interesting to think that Sea of Thieves is the most popular \u2013 by any metric \u2013 game that Rare has ever released,\u201d creative director Mike Chapman says. It is especially impressive to consider when you look at Rare\u2019s history with games like Banjo-Kazooie and Goldeneye for Nintendo 64 and the Super Nintendo Donkey Kong Country games.<\/p>\n<p>When I wrote those lines in my review five years ago, Sea of Thieves had not yet found its footing. There was work to be done, and like a crew of pirates motivated to discover treasure and make a better life for themselves, Chapman and the team worked hard to add to Sea of Thieves and bring it closer to the experience it had imagined from the beginning and what players wanted it to be. After finding and continuing success on Xbox platforms and PC, Microsoft made the surprise announcement that it was bringing the game to PlayStation 5 \u2013 Xbox\u2019s primary competition \u2013 for the next big step of its journey.<\/p>\n<article data-embed-button=\"image_browser_uploader\" data-entity-embed-display=\"view_mode:file.body_default_rendered\" data-entity-type=\"file\" data-entity-uuid=\"535d892c-00a3-4466-8543-e5ceb50eccbe\" data-langcode=\"en\" data-entity-embed-display-settings=\"[]\" class=\"embedded-entity\">\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-body-default-rendered\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2024\/04\/25\/73d1fc2f\/sot_01.jpg\" typeof=\"foaf:Image\" alt=\"\" class=\"image-style-body-default lazyload\"\/><\/div>\n<\/p><\/div>\n<\/div>\n<\/article>\n<p>From The Beginning<\/p>\n<h2>From The Beginning<\/h2>\n<p>\u201cThe kind of conception of [Sea of Thieves] began with, I think \u2013 like in most of Rare\u2019s history \u2013 looking at genres where Rare can make its mark,\u201d Chapman says. Rare looked at games like DayZ and Rust, popular online sandbox games at the time where stakes were high for survival, and much of the fun was born of how players cooperated or competed against one another in those worlds. \u201cBefore it was ever pirates, the core vision of the game was players creating stories together,\u201d Chapman says. Rare wanted to make a game where players could explore a fun world with versatile tools and boast high-quality production values on console, but were also conscious that the games that were skilled at allowing players to tell their own stories were often overly punishing. \u201cIt felt like a space where Rare could really have an impact.\u201d<\/p>\n<p>From there, the discussion turned to thematic wrapping. Chapman says the team discussed ideas like whether the game could be about deep-sea exploration and even vampires. Internally, pirates were a favorite, which makes sense looking at Rare\u2019s history. It had never made a pirate-focused game before, but pirates did have a way of always sneaking their way in. \u201cIf it was pirates, it could be crews of real players sharing a ship. And then every other ship in that shared social sandbox will become another crew of real players,\u201d Chapman says.<\/p>\n<p>At that point, the prototype stage began and Rare started exploring details like, should the game be first-person? If you\u2019re a pirate on your own, how do you control a whole ship? \u201cWe built the game outwards from there, starting with the absolute core, building a lot of the mechanics that you see today, and then obviously beyond,\u201d Chapman says.<\/p>\n<article data-embed-button=\"image_browser_uploader\" data-entity-embed-display=\"view_mode:file.body_default_rendered\" data-entity-type=\"file\" data-entity-uuid=\"5c9198ce-1dc4-470f-8778-941b2afacb44\" data-langcode=\"en\" data-entity-embed-display-settings=\"[]\" class=\"embedded-entity\">\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-body-default-rendered\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2024\/04\/25\/c2cb14f8\/sot_02.jpg\" typeof=\"foaf:Image\" alt=\"\" class=\"image-style-body-default lazyload\"\/><\/div>\n<\/p><\/div>\n<\/div>\n<\/article>\n<p>Content Creators<\/p>\n<h2>Content Creators<\/h2>\n<p>Even with some unnamed reviewers being underwhelmed at launch, Rare felt strongly about the core mechanics and overall idea. \u201cWe were so confident in Sea of Thieves that I think the way we saw it is we launched a very pure experience,\u201d Chapman says. \u201cAnd even in the run-up to launch, we were very open about how this was a game that was going to grow with its community \u2013 that it would evolve over time.\u201d Even with that stated promise for Rare, the launch was a lesson learned for the team. \u201cWhat we didn\u2019t expect was the amount at which the lack of content really hurt us in those earlier days,\u201d Chapman says. \u201cBut that first year was very much around\u2026 we need to enrich the experience of the core experience we\u2019ve already built.\u201d<\/p>\n<aside>\n<h2>Pirate\u2019s License<\/h2>\n<p>Sea of Thieves has been dabbling with licensed properties from the beginning. Borderlands and Halo content is available for decorating ships, it worked with Disney to include Pirates of the Caribbean content, and most recently, Rare added Escape from Monkey Island characters and locations to the game. Does this new relationship with Sony mean we should expect to see references to PlayStation properties in the game? \u201cNo plans at the moment,\u201d Sea of Thieves creative director Mike Chapman says, \u201cBut it\u2019s absolutely possible.\u201d<\/p>\n<p>Immersion is important to Rare (the Borderlands and Halo content is designed to seamlessly fit in the world), so if opportunities arise in the future, it would need to be relevant to the pirate fantasy. This raises the question of arguably the most popular pirate franchise in the world. \u201cIt would be really cool to do something with One Piece,\u201d Chapman says after complimenting the recent Netflix adaptation of the anime\/manga. \u201cWe have no plans at the moment. But we&#8217;d certainly be open to that. If we did do it, we\u2019d want to make sure it feels authentic.\u201d<\/p>\n<\/aside>\n<p>It would be hyperbolic to call it a scramble, but after release, Rare had to rethink its plans for the game and change its approach for what it would add to the game \u2013 a pivot that paid off. Rare ripped up its planned roadmap for the year and shifted to focus on what players would perceive as core content. The Megalodon shark, for example, and other creatures were added along with one of the most unexpected additions: skeleton ships.<\/p>\n<article data-embed-button=\"image_browser_uploader\" data-entity-embed-display=\"view_mode:file.body_default_rendered\" data-entity-type=\"file\" data-entity-uuid=\"13244f96-58d9-4cef-bea1-40be70766cd3\" data-langcode=\"en\" data-entity-embed-display-settings=\"[]\" class=\"embedded-entity\">\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-body-default-rendered\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2024\/04\/25\/1e39ba33\/sot_03.jpg\" typeof=\"foaf:Image\" alt=\"\" class=\"image-style-body-default lazyload\"\/><\/div>\n<\/p><\/div>\n<\/div>\n<\/article>\n<p>An early tenet for Sea of Thieves was that if you saw a ship in the distance, it would be other players. \u201cWe were set on this notion that every ship you see will be crewed by other real players,\u201d Chapman says. \u201cStraight after launch, we reevaluated that, and we said, \u2018Well, you know, we actually want to have the presence of a sea-based threats and other ship-based threats when other players aren\u2019t around.\u201d In retrospect, it was a change Chapman and the team never thought they would make, but it was the correct decision.<\/p>\n<p>One aspect Rare has never backed off on \u2013 despite annoying insistence from journalists like me at E3 2018 who badgered Chapman on why they weren\u2019t in the game \u2013 is RPG elements. You do not level up in Sea of Thieves in the traditional sense. Your sword never hits harder, and you will always have the same health no matter how much you play. That\u2019s by design, and considering the game\u2019s success and ability for any player to be on the same level as everyone else at any time, it\u2019s safe to argue that was the right call. \u201cIt\u2019s about doing the unexpected,\u201d Chapman says. \u201cWe wanted players to discover the game years after release. And what we didn\u2019t want was players to be left behind.\u201d The hindsight on the decision is all the stronger now as Rare, a Microsoft-owned developer, readies the game for a platform to which it never assumed it would be porting a game.<\/p>\n<article data-embed-button=\"image_browser_uploader\" data-entity-embed-display=\"view_mode:file.body_default_rendered\" data-entity-type=\"file\" data-entity-uuid=\"04b8dd67-6941-4a3d-82a8-5283285575cf\" data-langcode=\"en\" data-entity-embed-display-settings=\"[]\" class=\"embedded-entity\">\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-body-default-rendered\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2024\/04\/25\/a938eb6d\/sot_04.jpg\" typeof=\"foaf:Image\" alt=\"\" class=\"image-style-body-default lazyload\"\/><\/div>\n<\/p><\/div>\n<\/div>\n<\/article>\n<p>A New Station For Play<\/p>\n<h2>A New Station For Play<\/h2>\n<p>\u201cIf you\u2019d asked me that question two years ago if I ever thought the game would come to PlayStation 5,\u201d Chapman says with a laugh, \u201cI think you can probably imagine my response.\u201d Rare has been making video games since 1986. It has released games on nearly every Nintendo console, a few Sega consoles, Xbox consoles, and dabbled with plenty of arcade machines and PC releases, but somehow, it never crossed paths with Sony to release a PlayStation game until Sea of Thieves. \u201cIt feels so surreal,\u201d Chapman says.<\/p>\n<p>Chapman doesn\u2019t have a specific answer when I ask who started the conversation about bringing the game to PlayStation. It wasn\u2019t necessarily explicitly directed by Rare, Microsoft, or Sony, but when it came time to pull the trigger, it was an easy decision. When the team met with Sony to start hammering down the details, they actually invited their liaisons to have their first meeting in Sea of Thieves on a ship in the game.<\/p>\n<p>When I ask if anyone in the meeting appreciated the irony of Rare, roleplaying as pirates, inviting Sony onto their ship to presumably \u201cinfiltrate\u201d their owner\u2019s primary competition, Chapman, expectedly, laughs off the comparison and offers a political answer about the newfound relationship: \u201cIt\u2019s probably been as painless as it possibly could be.\u201d<\/p>\n<article data-embed-button=\"image_browser_uploader\" data-entity-embed-display=\"view_mode:file.body_default_rendered\" data-entity-type=\"file\" data-entity-uuid=\"9dcbdb05-a274-47ed-a0e1-be05f47d3e90\" data-langcode=\"en\" data-entity-embed-display-settings=\"[]\" class=\"embedded-entity\">\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-body-default-rendered\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2024\/04\/25\/759aa9e7\/sot_05.jpg\" typeof=\"foaf:Image\" alt=\"\" class=\"image-style-body-default lazyload\"\/><\/div>\n<\/p><\/div>\n<\/div>\n<\/article>\n<p>Rare is a skilled developer and familiar with porting its games to other platforms, so there seem to be few technical hurdles to bringing the game to PlayStation 5, but Chapman did talk about Sony\u2019s controller and what it could do with its added capabilities. Rare will take advantage of the haptics and adaptive triggers, but it has no plans to use the touchpad. \u201cWe\u2019ve always been very intent about ensuring that one platform doesn\u2019t ever really have an advantage over another,\u201d Chapman says, pointing out that mouse and keyboard players have already been overlapping with controller players for years. To The Future (Of The Historical Fiction)<\/p>\n<p>For me (an old man), I still think of Rare as the studio that made Donkey Kong Country and Perfect Dark. For Chapman and the playerbase it primarily engages with now, the developer is seen differently, but it\u2019s trying its best to retain the quality and innovation it has become known for. \u201cThere\u2019s probably a lot more people out there now that would recognize Sea of Thieves first before they recognize Rare as a studio,\u201d Chapman says. \u201cThis is who Rare is in the modern times.\u201d Sea of Thieves is now crucially important to the studio\u2019s ongoing sense \u2013 potentially the most important \u2013 but the future looks bright. \u201cI hope it\u2019s timeless as just a wonderful depiction of the pirate theme and a great place to spend time with your friends,\u201d Chapman says.<\/p>\n<p>\u00a0<\/p>\n<hr\/>\n<p class=\"text-align-center\"><em>All Images\u00a0\u00a9 Disney<\/em><\/p>\n<p class=\"text-align-center\"><em>This article originally appeared in <a href=\"https:\/\/www.gameinformer.com\/magazine\">Issue 365<\/a> of Game Informer<\/em><\/p>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Introduction When it launched in 2018, many players embraced the pirate life fantasy Sea of Thieves developer Rare had delivered, but many others were not sure what to do with the game. Sea of Thieves\u2019 critical reception was tepid. At the time, imprudent and foolish reviewers wrote things like, \u201cThe core mechanics of an innovative [&hellip;]<\/p>\n","protected":false},"author":93,"featured_media":10777,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_uag_custom_page_level_css":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[161],"tags":[],"class_list":["post-10776","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-online-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Sea of Thieves Retrospective - Life At Sea | Unlock Informed Choices with Us<\/title>\n<meta name=\"description\" content=\"As Sea of Thieves prepares to launch on PlayStation 5, we spoke with Rare about the game\u2019s continuing legacy.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/topat10.com\/?p=10776\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Sea of Thieves Retrospective - Life At Sea | Unlock Informed Choices with Us\" \/>\n<meta property=\"og:description\" content=\"As Sea of Thieves prepares to launch on PlayStation 5, we spoke with Rare about the game\u2019s continuing legacy.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/topat10.com\/?p=10776\" \/>\n<meta property=\"og:site_name\" content=\"Unlock Informed Choices with Us\" \/>\n<meta property=\"article:published_time\" content=\"2024-04-30T01:35:47+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"800\" \/>\n\t<meta property=\"og:image:height\" content=\"450\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Kyle Hilliard\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Kyle Hilliard\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"9 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/topat10.com\\\/?p=10776#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/topat10.com\\\/?p=10776\"},\"author\":{\"name\":\"Kyle Hilliard\",\"@id\":\"https:\\\/\\\/topat10.com\\\/#\\\/schema\\\/person\\\/a84a5ffe54a09e88747e5e59a88e3af8\"},\"headline\":\"Sea of Thieves Retrospective &#8211; Life At Sea\",\"datePublished\":\"2024-04-30T01:35:47+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/topat10.com\\\/?p=10776\"},\"wordCount\":1755,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/topat10.com\\\/?p=10776#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/topat10.com\\\/wp-content\\\/uploads\\\/2024\\\/04\\\/sot_01.jpg\",\"articleSection\":[\"Games\"],\"inLanguage\":\"en\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/topat10.com\\\/?p=10776#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/topat10.com\\\/?p=10776\",\"url\":\"https:\\\/\\\/topat10.com\\\/?p=10776\",\"name\":\"Sea of Thieves Retrospective - Life At Sea | Unlock Informed Choices with Us\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/topat10.com\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/topat10.com\\\/?p=10776#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/topat10.com\\\/?p=10776#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/topat10.com\\\/wp-content\\\/uploads\\\/2024\\\/04\\\/sot_01.jpg\",\"datePublished\":\"2024-04-30T01:35:47+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/topat10.com\\\/#\\\/schema\\\/person\\\/a84a5ffe54a09e88747e5e59a88e3af8\"},\"description\":\"As Sea of Thieves prepares to launch on PlayStation 5, we spoke with Rare about the game\u2019s continuing legacy.\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/topat10.com\\\/?p=10776#breadcrumb\"},\"inLanguage\":\"en\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/topat10.com\\\/?p=10776\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en\",\"@id\":\"https:\\\/\\\/topat10.com\\\/?p=10776#primaryimage\",\"url\":\"https:\\\/\\\/topat10.com\\\/wp-content\\\/uploads\\\/2024\\\/04\\\/sot_01.jpg\",\"contentUrl\":\"https:\\\/\\\/topat10.com\\\/wp-content\\\/uploads\\\/2024\\\/04\\\/sot_01.jpg\",\"width\":800,\"height\":450},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/topat10.com\\\/?p=10776#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/topat10.com\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Sea of Thieves Retrospective &#8211; Life At Sea\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/topat10.com\\\/#website\",\"url\":\"https:\\\/\\\/topat10.com\\\/\",\"name\":\"Topat10.com\",\"description\":\"Your Trusted Source for Honest Reviews on the Best Online Services, Products, and Websites &ndash; Unlock Informed Choices with Us\",\"alternateName\":\"Topat10\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/topat10.com\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/topat10.com\\\/#\\\/schema\\\/person\\\/a84a5ffe54a09e88747e5e59a88e3af8\",\"name\":\"Kyle Hilliard\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/?s=96&d=mm&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/?s=96&d=mm&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/?s=96&d=mm&r=g\",\"caption\":\"Kyle Hilliard\"},\"url\":\"https:\\\/\\\/topat10.com\\\/?author=93\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Sea of Thieves Retrospective - Life At Sea | Unlock Informed Choices with Us","description":"As Sea of Thieves prepares to launch on PlayStation 5, we spoke with Rare about the game\u2019s continuing legacy.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/topat10.com\/?p=10776","og_locale":"en_US","og_type":"article","og_title":"Sea of Thieves Retrospective - Life At Sea | Unlock Informed Choices with Us","og_description":"As Sea of Thieves prepares to launch on PlayStation 5, we spoke with Rare about the game\u2019s continuing legacy.","og_url":"https:\/\/topat10.com\/?p=10776","og_site_name":"Unlock Informed Choices with Us","article_published_time":"2024-04-30T01:35:47+00:00","og_image":[{"width":800,"height":450,"url":"https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01.jpg","type":"image\/jpeg"}],"author":"Kyle Hilliard","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Kyle Hilliard","Est. reading time":"9 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/topat10.com\/?p=10776#article","isPartOf":{"@id":"https:\/\/topat10.com\/?p=10776"},"author":{"name":"Kyle Hilliard","@id":"https:\/\/topat10.com\/#\/schema\/person\/a84a5ffe54a09e88747e5e59a88e3af8"},"headline":"Sea of Thieves Retrospective &#8211; Life At Sea","datePublished":"2024-04-30T01:35:47+00:00","mainEntityOfPage":{"@id":"https:\/\/topat10.com\/?p=10776"},"wordCount":1755,"commentCount":0,"image":{"@id":"https:\/\/topat10.com\/?p=10776#primaryimage"},"thumbnailUrl":"https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01.jpg","articleSection":["Games"],"inLanguage":"en","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/topat10.com\/?p=10776#respond"]}]},{"@type":"WebPage","@id":"https:\/\/topat10.com\/?p=10776","url":"https:\/\/topat10.com\/?p=10776","name":"Sea of Thieves Retrospective - Life At Sea | Unlock Informed Choices with Us","isPartOf":{"@id":"https:\/\/topat10.com\/#website"},"primaryImageOfPage":{"@id":"https:\/\/topat10.com\/?p=10776#primaryimage"},"image":{"@id":"https:\/\/topat10.com\/?p=10776#primaryimage"},"thumbnailUrl":"https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01.jpg","datePublished":"2024-04-30T01:35:47+00:00","author":{"@id":"https:\/\/topat10.com\/#\/schema\/person\/a84a5ffe54a09e88747e5e59a88e3af8"},"description":"As Sea of Thieves prepares to launch on PlayStation 5, we spoke with Rare about the game\u2019s continuing legacy.","breadcrumb":{"@id":"https:\/\/topat10.com\/?p=10776#breadcrumb"},"inLanguage":"en","potentialAction":[{"@type":"ReadAction","target":["https:\/\/topat10.com\/?p=10776"]}]},{"@type":"ImageObject","inLanguage":"en","@id":"https:\/\/topat10.com\/?p=10776#primaryimage","url":"https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01.jpg","contentUrl":"https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01.jpg","width":800,"height":450},{"@type":"BreadcrumbList","@id":"https:\/\/topat10.com\/?p=10776#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/topat10.com\/"},{"@type":"ListItem","position":2,"name":"Sea of Thieves Retrospective &#8211; Life At Sea"}]},{"@type":"WebSite","@id":"https:\/\/topat10.com\/#website","url":"https:\/\/topat10.com\/","name":"Topat10.com","description":"Your Trusted Source for Honest Reviews on the Best Online Services, Products, and Websites &ndash; Unlock Informed Choices with Us","alternateName":"Topat10","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/topat10.com\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en"},{"@type":"Person","@id":"https:\/\/topat10.com\/#\/schema\/person\/a84a5ffe54a09e88747e5e59a88e3af8","name":"Kyle Hilliard","image":{"@type":"ImageObject","inLanguage":"en","@id":"https:\/\/secure.gravatar.com\/avatar\/?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/?s=96&d=mm&r=g","caption":"Kyle Hilliard"},"url":"https:\/\/topat10.com\/?author=93"}]}},"jetpack_featured_media_url":"https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01.jpg","uagb_featured_image_src":{"full":["https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01.jpg",800,450,false],"thumbnail":["https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01-150x150.jpg",150,150,true],"medium":["https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01-300x169.jpg",300,169,true],"medium_large":["https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01-768x432.jpg",768,432,true],"large":["https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01.jpg",800,450,false],"1536x1536":["https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01.jpg",800,450,false],"2048x2048":["https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01.jpg",800,450,false],"mailpoet_newsletter_max":["https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01.jpg",800,450,false],"woocommerce_thumbnail":["https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01-380x380.jpg",380,380,true],"woocommerce_single":["https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01.jpg",800,450,false],"woocommerce_gallery_thumbnail":["https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01-120x120.jpg",120,120,true],"shareblock_justify":["https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01.jpg",800,450,false],"shareblock_small":["https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01-120x120.jpg",120,120,true],"shareblock_largeslider":["https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01.jpg",800,450,false],"shareblock_featurelarge":["https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01.jpg",800,450,false],"shareblock_midlarge":["https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01-760x450.jpg",760,450,true],"shareblock_slidergrid":["https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01-500x350.jpg",500,350,true],"shareblock_featurelist":["https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01-500x368.jpg",500,368,true],"shareblock_featuresmall":["https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01-450x450.jpg",450,450,true],"shareblock_justify_sload":["https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01-20x11.jpg",20,11,true],"shareblock_small_sload":["https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01-20x20.jpg",20,20,true],"shareblock_largeslider_sload":["https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01-20x11.jpg",20,11,true],"shareblock_featurelarge_sload":["https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01-20x13.jpg",20,13,true],"shareblock_slidergrid_sload":["https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01-20x14.jpg",20,14,true],"shareblock_midlarge_sload":["https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01-20x16.jpg",20,16,true],"shareblock_featurelist_sload":["https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01-20x15.jpg",20,15,true],"shareblock_featuresmall_sload":["https:\/\/topat10.com\/wp-content\/uploads\/2024\/04\/sot_01-20x20.jpg",20,20,true]},"uagb_author_info":{"display_name":"Kyle Hilliard","author_link":"https:\/\/topat10.com\/?author=93"},"uagb_comment_info":0,"uagb_excerpt":"Introduction When it launched in 2018, many players embraced the pirate life fantasy Sea of Thieves developer Rare had delivered, but many others were not sure what to do with the game. Sea of Thieves\u2019 critical reception was tepid. At the time, imprudent and foolish reviewers wrote things like, \u201cThe core mechanics of an innovative&hellip;","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/topat10.com\/index.php?rest_route=\/wp\/v2\/posts\/10776","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/topat10.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/topat10.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/topat10.com\/index.php?rest_route=\/wp\/v2\/users\/93"}],"replies":[{"embeddable":true,"href":"https:\/\/topat10.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10776"}],"version-history":[{"count":0,"href":"https:\/\/topat10.com\/index.php?rest_route=\/wp\/v2\/posts\/10776\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/topat10.com\/index.php?rest_route=\/wp\/v2\/media\/10777"}],"wp:attachment":[{"href":"https:\/\/topat10.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10776"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/topat10.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10776"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/topat10.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10776"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}