{"id":10014,"date":"2024-03-11T12:35:48","date_gmt":"2024-03-11T12:35:48","guid":{"rendered":"https:\/\/topat10.com\/?p=10014"},"modified":"2024-03-11T12:35:48","modified_gmt":"2024-03-11T12:35:48","slug":"son-and-bone-preview-dinosaur-meet-shotgun","status":"publish","type":"post","link":"https:\/\/topat10.com\/?p=10014","title":{"rendered":"Son And Bone Preview \u2013 Dinosaur, Meet Shotgun"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p>Sometimes, a great idea can come from a simple premise. That\u2019s how Son and Bone, the next game from TeamKill Media, the studio behind last year\u2019s Quantum Error, came to be: a first-person shooter where you kill dinosaurs. Inspired by the dormant Turok series, TeamKill\u2019s lead developer Micah Jones remarks about a joke the studio\u2019s fans have made since the reveal of its dinosaur shooter at the top of the year. \u201cThey say, \u2018If other game companies won\u2019t do it, these developers will,\u2019\u201d Jones says, explaining that everyone on the team is a big fan of the Turok series.<\/p>\n<p>After watching roughly 10 minutes of new Son and Bone gameplay, the Turok inspiration is clear, but so are its fast-paced arcade roots. \u201cWe like tactical, realistic stuff, but in this scenario, we were definitely seeking to be what you\u2019d call a boomer shooter today, something more arcade-y and focused on chaotic gameplay.\u201d That\u2019s why I saw the kind of stuff the Doom series popularized: floating neon ammo and weapon pickups, gory execution kills activated by clicking R3 when an enemy flashes orange, the kind of movement that feels as if your field-of-view is cranked high, and plenty of blood. In a game where the premise is about killing dinosaurs, the boomer shooter gameplay feels like a perfect fit.<\/p>\n<article data-embed-button=\"image_browser_uploader\" data-entity-embed-display=\"view_mode:file.body_default_rendered\" data-entity-type=\"file\" data-entity-uuid=\"87a993c1-8137-4df5-840c-437a35d38f5e\" data-langcode=\"en\" data-entity-embed-display-settings=\"[]\" class=\"embedded-entity\">\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-body-default-rendered\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2024\/03\/06\/073f4c7c\/sonandbone2.jpg\" typeof=\"foaf:Image\" alt=\"\" class=\"image-style-body-default lazyload\"\/><\/div>\n<\/p><\/div>\n<\/div>\n<\/article>\n<p>At the start of the game, Sheriff Samson is protecting a small town, but some bad things happen: bandits kill some people and take others hostage, and he goes after them. What transpires afterward involves aliens, their survival gauntlet featuring dinosaurs, other humans, and more created to see which DNA to use to create the perfect life form, and different worlds and timelines. Samson is modified with dinosaur DNA, which is why he has super strength and other inhuman abilities, and cares less about surviving this alien gauntlet and more about returning to Earth safely with the kidnapped people.<\/p>\n<p>Jones says players can expect to fight mostly dinosaurs, but there are also human enemies, human-hybrid-dinosaur foes, and more. In my preview, I saw hostile alligators, snakes, raptors, and a passive brachiosaurus (that will turn hostile if you attack it). Players can expect t-rex enemies and other dinosaur classics like the spitting dilophosaurus that paints the screen with black effects and the spiky ankylosaurus. Players will have to handle Turok-style platforming over wooden docks, rocks jutting out of the ground, traps, and more. A laser lasso that acts as a grappling hook aims to make movement even more dynamic in combat and when platforming.<\/p>\n<article data-embed-button=\"image_browser_uploader\" data-entity-embed-display=\"view_mode:file.body_default_rendered\" data-entity-type=\"file\" data-entity-uuid=\"c9c24e57-94a3-46ee-9333-b0424c8c14ca\" data-langcode=\"en\" data-entity-embed-display-settings=\"[]\" class=\"embedded-entity\">\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-body-default-rendered\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2024\/03\/06\/9f0f8247\/sonandbone3.jpg\" typeof=\"foaf:Image\" alt=\"\" class=\"image-style-body-default lazyload\"\/><\/div>\n<\/p><\/div>\n<\/div>\n<\/article>\n<p>Son and Bone, like TeamKill\u2019s other games, is visually impressive, and Jones says the team aims to look triple-A in that regard. But he also notes that as a team of four based in Montana \u2013 TeamKill was started in 2016 by four Jones brothers and remains that today \u2013 sometimes that can backfire. At an indie scale, mechanically, it\u2019s hard to compete with multimillion-dollar first-person shooters like Call of Duty and Doom.<\/p>\n<p>\u201cWe like the challenge, but it is hard, and we can\u2019t do everything a big company can do,\u201d Jones says, explaining how TeamKill\u2019s visual style also ends up getting its games lumped into comparisons with triple-A releases. \u201cWe\u2019re definitely going to try to meet that level every time, even if we\u2019re small. Since [Son and Bone] is a smaller, more focused game, it should be easier to deliver a very polished triple-A quality of feel and gameplay since it won\u2019t have all these massively complicated mechanics.<\/p>\n<p>\u201cIt\u2019s all a learning experience, and I like to look towards triple-A as a goal. If we fall short, we\u2019re small and we learn from that.\u201d<\/p>\n<p>The dinosaur shooting will hopefully continue sooner rather than later as TeamKill is targeting a summer or fall release window for Son and Bone.<\/p>\n<hr\/>\n<p class=\"text-align-center\"><em>This article originally appeared in <a href=\"https:\/\/www.gameinformer.com\/magazine\">Issue 364<\/a> of Game Informer.<\/em><\/p>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Sometimes, a great idea can come from a simple premise. That\u2019s how Son and Bone, the next game from TeamKill Media, the studio behind last year\u2019s Quantum Error, came to be: a first-person shooter where you kill dinosaurs. Inspired by the dormant Turok series, TeamKill\u2019s lead developer Micah Jones remarks about a joke the studio\u2019s [&hellip;]<\/p>\n","protected":false},"author":83,"featured_media":10015,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_uag_custom_page_level_css":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[161],"tags":[],"class_list":["post-10014","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-online-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Son And Bone Preview \u2013 Dinosaur, Meet Shotgun | Unlock Informed Choices with Us<\/title>\n<meta name=\"description\" content=\"We spoke to developer TeamKill Media about its upcoming first-person dinosaur shooter, Son and Bone, to learn what players can expect.\" \/>\n<meta name=\"robots\" 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